============================= ==Plant Guide / Fertilisers== #VPPLANTF ============================= Right,
so here's the plant guide. This will tell you everything I know about plants, how to grow them, how to get their awards,
what they do, why you should do them, and probably much more! I heavily suggest you plan ahead before going for the
horticulturist awards. Make sure you have the right type of fertiliser unlocked (see below), and if you're not interested
in that, at least try and make sure you're level 5 so you have the Seed Head upgrade unlocked. Seeds planted in holes
grow so, so much quicker. Trees and bushes grown outside of holes take a ridiculously long time to grow. Where you
put the holes actually matters, too. Some plants won't grow on grass, some need mud (the edge of water), some NEED grass,
etc. He's a quick list:
- Grass or Soil or Long Grass: - Apple Tree - Banana Tree - Gem Tree - Fir Tree -
Hazelnut Tree - Monkeynut Tree - Oak Tree - Bird of Paradise - Bluebell - Buttercup - Daisy - Orchid -
Poppy - Snapdragon - Sunflower - Tulip - Blackberry Bush - Nightshade Bush - Gooseberry Bush
- Grass
or Soil - Chilli - Corn - Pumpkin - Turnip - Carrot
- Mud - Bullrush - Water Lily - Watercress
-
Anywhere - Poison Ivy - Thistle - Toadstool - Venus Pinata Trap
As you can see, it's mainly the flowers,
trees and bushes that can be planted anywhere but on mud, vegetables that can't handle long grass, and the river-friendly
sort that need mud. Weeds can sew themselves anywhere, so be careful.
Ok, you saw I mentioned types of fertiliser
up there. Up until level 10, Costalot starts selling a new type of fertiliser every few levels or so. Each type fertilises
specific plants. How do you know which type to use? Well, you can either read the list I'm about to type out, or you can
go by which colour the produce of the plant is. Carrots and those vibrant orange Birds of Paradise go for orange fertiliser,
etc. Anyway, here's the list:
- Red - Apple Tree - Chilli - Poppy
- Yellow - Banana Tree - Buttercup -
Corn - Daisy - Sunflower
- Orange - Bird of Paradise - Carrot - Pumpkin
- Purple - Blackberry
Bush - Nightshade Bush - Snapdragon - Tulip - Turnip - Water Lily
- Blue - Bluebell - Gem Tree
-
Brown - Bullrush - Fir Tree - Hazel Tree - Monkeynut Tree
- Green - Gooseberry Bush - Oak Tree -
Orchid - Watercress
Now, at level 20, Ivor starts selling a Special Mix fertiliser. This can be used to fertilise
any plant in the game. It costs 9 coins per dose, making it pretty cheap, but not as cheap as, say, the orange mix from
Costalot's. So if you are growing Birds of Paradise, it is still cheaper to use Costalot's mixes. Keep that in mind
when growing plants for cash.
Right, but how do you actually fertilise? Well, that depends on the thing you're growing.
The way to tell if you're doing it right, however, is to listen carefully. When you put a dose on a plant, a sound effect
will play. The "Hey, well done, you did that right!" sound effect is a chirpy chime, wheras the "No, I mean, come on,
that wasn't even nearly right!" sound effect is more of a dull thud. You'll know what they are when you hear them. But
yeah, here's a list:
- Flowers and vegetables: - 3 doses straight after planting (or shortly after) is all they
need. Just make sure it is the right colour. That's it, small plants are pretty easy. - Trees and bushes: -
are 1 million times more complicated. You have to make good use of the sound effects here, as I can only guide
so much. - So you plant them, they start growing. If you use fertiliser now, you'll hear the NO YOU GOT
IT WRONG effect. Do it anyway, just so you remember what that sound effect is like. - After a while, could
be 20 seconds on some trees, could be a few minutes on others, little buds will appear on the branches. Same
for bushes, by the way. Apply a dose now. On some trees, (and bushes) that works, but some
don't. - Basically the rule is, whenever you see a set of buds, fertilise. There are only 3 fertilise awards
per tree/bush, however, and some produce 5 buds. So, how do you know which buds to fertilise? Experience.
I can't remember off-hand, so I'm going to tell you to go try it for yourself. Fertiliser is
cheap anyway, so go nuts! The experience is worth it. - Really, get the One Pour Wonder before growing big things. That
way you can water it once just as you plant it, and then spend the rest of it's growth lifetime
with the fertiliser ready.
So, now you know the science about growing, but how do you do it? First, make sure everything
you need is available. The seed head on the shovel, the correct seeds and fertilisers, and if possible the One Pour Wonder
from Ivor's shop. It makes gardening so, so much easier. If not, that's fine, but I really suggest holding off big things
like trees and bushes until it is. Here's two ways of gardening, with and without the One Pour:
- Without: -
Dig holes with the seed head. Make sure they are just far enough apart so that the crop can grow, but not
so far apart that it'll take forever to fertilise them. Remember, any plants in the fertiliser's cursor gets
fertilised, meaning you save money and time. - Plant the seeds. Remember if you dig more than 10 holes you will need to
buy 10 seeds at first, then the rest. For some reason shops in this game don't like selling
more than 10 of something at once. - Quickly press Y to go back to the shop, then get your correct fertiliser.
Don't forget Ivor's special mix if it's available and cheaper than the colour you need from Costalot's! -
Fertilise. See the fertilising section just above this. - Don't forget to water! Without the One Pour Wonder you will have
a lot of watering to do, especially on trees and things. You want the water meter half filled
up at all times. - Eventually the crop will bloom, or pop out of the ground, or bear fruit. Well done!
If you fertilised correctly, you will get bonus xp.
- With: - Dig holes, as said above. - Plant seeds. - Press
the back button to go back to the garden. Quickly give all the plants a quick water with the watering can's
X button. Thanks to the One Pour Wonder, you can now forget about watering them! - Fertilise and do the
rest as said above, obviously ignoring the watering step. - Profit!
That's about it! If you have
any more questions about gardening, please ask them via the contacts at the bottom, as I feel that I've forgotten some
things here. =========== ==Produce== #VPPRODUCE =========== Three pinatas can make produce for you. These are:
-Name- -Produce- Buzzlegum Honey Goobaa
Wool Moozipan Milk To start your pinata on the produce trail, first, make sure you have
the specific pinata, obviously. Once that's done, head to Willy Builders. Check "Special Buildings", and depending on
which pinata you have, you'll need to build a different building:
-Name-
-Building- Buzzlegum Honey Hive Goobaa Shearing Shed Moozipan
Milking Shed
Once you've done this, you're almost ready to go. There are two ways to get a pinata to produce.. produce. -
Feed it a specific flower, then manually direct it to the special building. You will need to feed it another
flower each time, and always manually direct it:
-Name-
-Flower- Buzzlegum Daisy Goobaa Sunflower Moozipan
Sunflower
- Or, you will need to fit all chosen pinata with a specific accessory. If you choose this
route, you won't need to manually direct anything, as the pinata will automatically enter the building every
so often and produce. This is my preferred method, obviously:
-Name-
-Accessory- Buzzlegum Buzzlegum Keeper Hat Goobaa
Bonnet Moozipan Bell
For information on what levels these accessories become available,
see the Miss Petunia's Paper Pets lists above.
================= ==Pinata Guide:== ================= Just
a quick note here: When I say things like "Requires 1 Whirlm House", or "Requires 1 Sunflower", you could actually have
50 houses or a million sunflowers. You just NEED one, any extra is up to you.
==Sweet Pinata== [#VPPGSW] I'm
going to do this in Pinata Level order, so Whirlm first, Roario last, etc.
==Whirlm== Animal: Worm Candy: Whirls Pinata
Level: 1 Ah, the Whirlm. The first Pinata you will ever get, and you'll probably have one or two in your garden the
entire time. Tiny, easy to please, and can breed like Bunnycombs (well, better than Bunnycombs, actually), Whirlms will
see you through thick and thin.
--Appear Requirements-- - Have 10 square pinometers (1%) of soil or grass.
--Visit
Requirements-- - Have 10 square pinometers (1%) of soil or grass.
--Resident Requirements-- - Have 10 square
pinometers (1%) of soil or grass.
--Romance Requirements-- - Have 10 square pinometers (1%) of soil or grass. -
Have 1 Whirlm House in the garden.
--Variants-- - Purple: Has eaten 1 turnip. - Red: Has eaten 1 water lily seed. -
Green: Has eaten 1 watercress seed.
==Mousemallow== Animal: Mouse Candy: Marshmallow Pinata Level: 2 The
Mousemallow is.. well.. timid as a mouse. Scared of Syrupents, the chances that they'll visit if one of those is a resident
are reduced significantly. Also really easy to please, they fill a hole in a low level garden.
--Appear Requirements-- -
Have 1 turnip in the garden.
--Visit Requirements-- - Have 1 turnip in the garden.
--Resident Requirements-- -
Has eaten 1 turnip.
--Romance Requirements-- - Has eaten 1 daisy seed.
OR Has eaten 1 buttercup seed. - Have 1 Mousemallow House in the garden.
--Variants-- - Bright yellow:
Has eaten 1 wedge of cheese. - White, pink ears: Has eaten 1 daisy flower.
AND
Has eaten 1 gooseberry seed. - White, purple ears: Has eaten 1 daisy flower.
AND
Has eaten 1 bluebell flower.
==Sparrowmint== Animal: Sparrow Candy: Spearmint Pinata Level: 2 More
than likely the second Pinata you will ever get, the Sparrowmint is a handy creature. Sells for more than the Whirlm,
but a little harder to please, the Sparrowmint is a good challenge for a Whirlm farmer.
--Appear Requirements-- -
Have 1 Whirlm resident in the garden.
--Visit Requirements-- - Have 2 Whirlm residents in the garden.
--Resident
Requirements-- - Have had 2 Whirlms romance successfully.
--Romance Requirements-- - Has eaten 1 Whirlm. -
Have 1 Sparrowmint House in the garden.
--Variants-- - Purple: Has eaten 1 thistle flower. - Pink: Has eaten
1 water lily flower. - Green: Has eaten 1 watercress flower.
--Evolutions-- - Candary: Sparrowmint has eaten
1 buttercup flower.
==Syrupent== Animal: Serpent/Snake Candy: Syrup Pinata Level: 2 The Syrupent will
probably be the first "carnivore".. or.. "candyvore?" (well, apart from the Whirlm-devouring-Sparrowmints) that enters
your garden. They relentlessly hunt Mousemallows, so having these guys around will frighten the mice away. However,
it's important to learn the predator-prey relationships in this game, so it's a good idea to try it out on these low level
pinata first.
--Appear Requirements-- - Have 10 square pinometers (1%) of grass.
--Visit Requirements-- -
Have 10 square pinometers (1%) of grass.
--Resident Requirements-- - Have 20 square pinometers (2%) of grass. -
Has eaten 1 Mousemallow.
--Romance Requirements-- - Has eaten 1 Lickatoad. - Have 30 square pinometers (3%) of
grass. - Have 1 Syrupent House in the garden.
--Variants-- - Blue: Has eaten 1 bluebell seed. - Yellow: Has
eaten 1 buttercup flower. - Pink: Has drunk 1 bottle of medicine.
--Evolutions-- - Twingersnap: While not a true
evolution like other pinatas, if you romance two Syrupents and then watch the resulting egg closely, you will note
that it hops every few seconds. Eventually, it will hop much higher than before. If you whack it (yes,
whack, not tap) it with your shovel at this moment, it will shatter, revealing the two-headed Twingersnap!
==Taffly== Animal:
Fly Candy: Taffy Pinata Level: 2 More than likely your first insectoid pinata, the Taffly is a useful little guy.
Likes to chomp down on flowers, especially poppies, this guy's real use appears when he chows down on fruit. More on that
below.
--Appear Requirements-- - Have any 1 flower in the garden.
--Visit Requirements-- - Have any 2
flowers in the garden.
--Resident Requirements-- - Has eaten any 1 flower.
--Romance Requirements-- -
Has eaten 1 poppy flower. - Have 1 Taffly House in the garden.
--Variants-- - Green: Has eaten 1 poison ivy flower. -
Yellow: Has eaten 1 buttercup seed. - Purple: Has eaten 1 blackberry seed.
--Evolutions-- - Reddhott: Direct
the Taffly to a lit firebrand, then douse the fiery Taffly with the watering can ASAP.
--Notes-- - If you direct
a Taffly to eat any piece of fruit, it will produce a single serving of fertiliser the of the same colour as said
fruit. For instance, eating an apple will produce a red fertiliser. This also unlocks an achievement.
==Bunnycomb== Animal:
Bunny/Rabbit Candy: Honeycomb Pinata Level: 3 The cute little Bunnycomb. Enemy of Pretztails everywhere, and probably
the first pinata you'll find worth over 300 coins, the Bunnycomb is an easy to breed early-game moneymaker. Just, you
know, keep those darn foxes away.
--Appear Requirements-- - Have 1 carrot in the garden.
--Visit Requirements-- -
Have 1 carrot in the garden.
--Resident Requirements-- - Have 40 square pinometers (4%) of grass. - Has eaten
3 carrots.
--Romance Requirements-- - Has eaten 1 daisy flower.
OR Has eaten 1 buttercup flower. - Have 60 square pinometers (6%) of grass. - Have 1 Bunnycomb House in the
garden.
--Variants-- - Light green: Has eaten 1 gooseberry seed. - Orange: Has eaten 1 pumpkin. - Pink: Has
eaten 1 water lily flower.
==Candary== Animal: Canary Candy: Candy (heh) Pinata Level: 3 The Candary makes
a nice change from all the Sparrowmints flying around, no? Worth twice as much as their less-yellow counterparts, and easy
enough to get, it is very worth turning all your Sparrowmints into these during the early game.
--Appear Requirements-- -
N/A
--Visit Requirements-- - N/A
--Resident Requirements-- - Feed a Sparrowmint 1 buttercup flower.
--Romance
Requirements-- - Has eaten 1 Yellow Flutterscotch. - Have 1 Candary House in the garden.
--Variants-- - Blue:
Has eaten 1 bluebell flower. - Pink: Has eaten 1 water lily seed. - Green: Has eaten 1 gooseberry fool.
==Lickatoad== Animal:
Toad Candy: Liquorice Pinata Level: 3 A lot of people hate these things, myself included, because they constantly barge
into the garden to eat Tafflies. But, get over their annoying habits, and they make nice entry-level water pinata.
--Appear
Requirements-- - Have the pond head for your shovel.
--Visit Requirements-- - Have 10 square pinometers (1%)
of water.
--Resident Requirements-- - Have 20 square pinometers (2%) of water. - Has eaten 1 Taffly
--Romance
Requirements-- - Jas eaten 1 Green Flutterscotch. - Have 20 square pinometers (2%) of water. - Have 1 Lickatoad House
in the garden.
--Variants-- - Teal: Has eaten 1 gooseberry.
AND Has eaten 1 bluebell flower. - Red: Has eaten 1 apple.
AND Has eaten 1 carrot. - Blue: Has eaten 1 bluebell seed.
--Evolutions-- -
Lackatoad: Direct the Lickatoad to eat 1 nightshade berry, then immediately after consumption, tap the Lickatoad with your
shovel (X button).
==Mothdrop== Animal: Moth Candy: Cough drops Pinata Level: 3 More than likely your
first nocturnal pinata, the Mothdrop is cheap and cheerful. Easy to please, and worth more than the level 1 pinata, this
guy will give you something to do at night.
--Appear Requirements-- - Is night time in the garden.
--Visit
Requirements-- - Is night time in the garden.
--Resident Requirements-- - Have 1 light of any kind in the garden.
(Firebrand, for example.)
--Romance Requirements-- - Has eaten 1 thistle flower. - Have 1 Mothdrop House in the
garden.
--Variants-- - Purple with orange wings: Has eaten 1 bluebell seed.
AND
Has eaten 1 turnip.
AND
Has eaten 1 carrot. - White with yellow wings: Has eaten 1 daisy flower. - Green with red wings: Has eaten 1 pumpkin.
AND
Has eaten 1 watercress flower
==Pretztail== Animal: Fox Candy: Pretzel (of the chocolate kind, we assume) Pinata
Level: 3 The fox of the pinata world, and lives up to it's real life reputation. Keep your Bunnycombs and Cluckles locked
up at night or they'll quickly meet the business end of these guys. However, tame a few, and you'll quickly find their sweeter
side.
--Appear Requirements-- - Is night time in the garden.
--Visit Requirements-- - Have 1 Cluckles
living in the garden.
OR Have 1 Bunnycomb living in the garden.
--Resident Requirements-- - Has eaten 1 Cluckle.
OR Has eaten 1 Bunnycomb.
--Romance Requirements-- - Has eaten 1 Quackberry. - Have 1 Pretztail House
in the garden.
--Variants-- - Purple: Has eaten 1 water lily flower. - Green: Has eaten 1 gooseberry fool. -
Teal: Has eaten 1 bluebell flower.
==Shellybean== Animal: Snail Candy: Jellybean Pinata Level: 3 This
part talks about the tame, sweet version. For the sour, search for #VP.PG.SO. Remove the dots. The Shellybean is as slow
as it's real life counterpart, but it does have it's uses. It will happily munch away on any weeds growing in the garden,
without producing any of the side effects.
--Appear Requirements-- - Have 1 tamed Shellybean living in the garden.
(See the sour counterpart at #VP.PG.SO. Remove the dots.)
--Visit Requirements-- - Have 1 thistle in the garden.
--Resident
Requirements-- - Has eaten 1 thistle flower.
--Romance Requirements-- - Has eaten 1 bluebell seed. - Have
1 Shellybean House in the garden.
--Variants-- - Green: Has eaten 1 gooseberry. - Yellow: Has eaten 1 ear of
corn. - Blue: Has eaten 1 bluebell flower.
==White Flutterscotch (and other colours)== Animal: Butterfly Candy:
Butterscotch Pinata Level: 3 The Flutterscotch is possibly the most complex pinata on all of Pinata Island. Depending
on which colour of flower it consumes, it turns into one of nine other colours, not counting the default white. Each colour
counts as a different species, and therefore there are no true variants for these specie. All Flutterscotch can share
one house, however. Also worth noting is the fact that only two Flutterscotch of the same colour can romance, but that
the resulting baby will always be the default white. Also also worth noting is that only the White Flutterscotch can
evolve. Once a Flutterscotch is any colour except white, it is stuck that way.. forever. Also also also worth noting
is that to 100% the game, you need a Master Romancer award for each of the 10 colours.
--Appear Requirements-- -
Have 1 daisy in the garden.
--Visit Requirements-- - Have 2 daisies in the garden.
--Resident Requirements-- -
Have 4 daisies in the garden.
--Romance Requirements-- - Has eaten any piece of fruit. - Have 1 Flutterscotch
House in the garden.
--Variants-- - N/A
--Evolutions-- - Black Flutterscotch: Have a White Flutterscotch
eat 1 tulip flower. - Blue Flutterscotch: Have a White Flutterscotch eat 1 bluebell flower. - Brown Flutterscotch: Have
a White Flutterscotch eat 1 bullrush flower. - Green Flutterscotch: Have a White Flutterscotch eat 1 watercress flower. -
Orange Flutterscotch: Have a White Flutterscotch eat 1 bird of paradise flower. - Pink Flutterscotch: Have a
White Flutterscotch eat 1 water lily flower. - Purple Flutterscotch: Have a White Flutterscotch eat 1 thistle flower. -
Red Flutterscotch: Have a White Flutterscotch eat 1 poppy flower. - Yellow Flutterscotch: Have a White Flutterscotch eat
1 buttercup flower.
==Buzzlegum== Animal: Bumble bee Candy: Bubblegum Pinata Level: 4 The Buzzlegum
is the first pinata you get capable of being harvested. But, more on that below. As a pinata, the Buzzlegum is a happy
little chap, buzzing to-and-fro. His only enemy is the Raisant, whom the Buzzlegums will fight over ownership of their
honey. As you may have guessed, the Buzzlegum is capable of producing honey. See the produce section for more into (#VPPRODUCE).
--Appear
Requirements-- - Have 2 buttercups in the garden.
--Visit Requirements-- - Have 4 buttercups in the garden.
--Resident
Requirements-- - Have 6 buttercups in the garden.
--Romance Requirements-- - Has eaten any 2 pieces of fruit. -
Have 1 Buzzlegum House in the garden.
--Variants-- - Pink: Has drunk 1 bottle of medicine. - White: Has eaten
1 gem tree seed. - Orange: Has eaten 1 venus pinata trap flower.
==Cluckles== Animal: Chicken Candy: Chuckles Pinata
Level: 4 The Chuckles is the cheapest domestic pet the game offers, purchasable from Petunia's Paper Pets shop quite
early on. Scared of Pretztails, and for good reason, the Cluckles are rather jumpy little fellows. However, they too have a
secret use. Direct one to an unhatched egg and the Cluckles will attempt to hatch it, unlocking an achievement in the meantime.
--Appear
Requirements-- - N/A
--Visit Requirements-- - N/A
--Resident Requirements-- - Buy from the Paper Pets
store for 1100 chocolate coins.
--Romance Requirements-- - Has eaten 1 ear of corn. - Has eaten 1 pumpkin seed. -
Have 1 Cluckles House in the garden.
--Variants-- - Blue: Has eaten 1 bluebell seed. - Green: Has eaten 1 oak
tree seed. - Purple: Has drunk 1 bottle of medicine.
==Fudgehog== Animal: Hedgehog Candy: Fudge Pinata
Level: 4 The Fudgehog is another night-time pest, snuffling around and eating your Whirlms when you aren't looking.
However, for those of you more night time friendly, these critters may be just up your alley.
--Appear Requirements-- -
4th night after you claim control of the garden.
--Visit Requirements-- - Have 4 Whirlms living in the garden.
OR Have 2 thistles in the garden.
--Resident Requirements-- - Has eaten 2 Whirlms. - Has eaten 1 thistle
flower.
--Romance Requirements-- - Has drunk 1 bottle of milk. - Have 1 Fudgehog House in the garden.
--Variants-- -
Blue: Has eaten 1 bluebell seed. - Green: Has eaten 1 poison ivy flower. - Red: Has eaten 1 chilli.
==Newtgat== Animal:
Newt Candy: Nougat Pinata Level: 4 The second water based pinata, the Newtgat are quiet little guys. Living in a Chinese
lantern and making little cute cooing noises, not to mention being hot pink by default, I'm sure they are the favourite
of lots of girls. Or guys very secure in their masculinity.
--Appear Requirements-- - Have 20 square pinometers
(2%) of water.
--Visit Requirements-- - Have 1 watercress in the garden. - Have 30 square pinometers (3%) of
water.
--Resident Requirements-- - Have 30 square pinometers (3%) of water. - Has eaten 3 watercress flowers.
--Romance
Requirements-- - Has eaten 1 Raisant. - Have 30 square pinometers (3%) of water. - Have 1 Newtgat House in the garden.
--Variants-- -
Orange: Has eaten 1 bird of paradise flower. - Even hotter pink: Has eaten 1 water lily seed. - Blue: Has eaten 1 bluebell
flower.
--Evolutions-- - Salamango: Newtgat has eaten 1 chilli.
==Quackberry== Animal: Duck Candy:
Blackberry Pinata Level: 4 Another watery critter, the Quackberry will happily waddle and/or swim around all day.
Just like real ducks, it'll like you a whole lot more if you give it some bread.
--Appear Requirements-- - Have
30 square pinometers (3%) of water.
--Visit Requirements-- - Have 1 corn plant in the garden. - Have 40 square
pinometers (4%) of water.
--Resident Requirements-- - Have 30 square pinometers (3%) of water. - Has eaten 1
piece of Bread.
--Romance Requirements-- - Has eaten 2 bluebell flowers. - Have 40 square pinometers (4%) of
water. - Have 1 Quackberry House in the garden.
--Variants-- - Blue: Has eaten 1 bluebell flower. - Orange:
Has eaten 1 bird of paradise seed. - Pink: Has eaten 1 water lily flower.
--Evolutions-- - Juicygoose: Quackberry
has eaten 1 gooseberry.
==Raisant== Animal: Ant Candy: Raisin Pinata Level: 4 The next insect pinata
comes in the form of this little trooper. Locked in an eternal war with the Buzzlegums over ownership of their honey, it
would be a good idea to keep the two species separated. In different gardens.
--Appear Requirements-- - You are
a level 4 gardener (or better).
--Visit Requirements-- - There is 1 fruit tree of any kind in the garden.
--Resident
Requirements-- - Has eaten 3 fruit of any kind.
--Romance Requirements-- - Has eaten 1 jar of honey. - Have
1 Raisant House in the garden.
--Variants-- - Yellow: Has eaten 1 sunflower. - Purple: Has eaten 1 bluebell seed.
AND Has eaten 1 blackberry. - Pink: Has eaten 1 water lily flower.
==Sherbat== Animal:
Bat Candy: Sherbet Pinata Level: 4 This part talks about the tame, sweet version. For the sour, search for #VP.PG.SO.
Remove the dots. The Sherbat is a welcome addition to the nightlife of your garden, as with a simple guiding hand it can
distract the nasty Dastardos to grant you those few extra seconds to heal a poorly pinata. It even grants you an achievement
in the meantime!
--Appear Requirements-- - Have 1 tamed Sherbat living in the garden. (See the sour counterpart
at #VP.PG.SO. Remove the dots.)
--Visit Requirements-- - Have 3 Mothdrops living in the garden.
--Resident
Requirements-- - Has eaten 2 Mothdrops.
--Romance Requirements-- - Has eaten 1 tulip flower. - Have 1 Sherbat
House in the garden.
--Variants-- - Red: Has eaten 1 chilli seed. - Yellow: Has eaten 1 sunflower seed. -
Blue: Has eaten 1 bluebell flower.
==Squazzil== Animal: Squirrel Candy: Swizzle Stick Pinata Level: 4 Another
timid mammaltastic pinata, the Squazzil is scared of just about everything. But it's just so cute, how can you say no!?
--Appear
Requirements-- - Have any pinata with a Pinata Level of 3 living in the garden.
--Visit Requirements-- - Have
1 hazelnut tree in the garden.
--Resident Requirements-- - Has eaten 3 hazelnuts.
--Romance Requirements-- -
Has eaten 2 blackberries. - Have 1 Squazzil House in the garden.
--Variants-- - Pink: Has eaten 1 water lily
seed. - Green: Has eaten 1 watercress seed. - Purple: Has eaten 1 snapdragon flower.
==Arocknid== Animal:
Arachnid/Spider Candy: Rock candy Pinata Level: 5 The only candivorous insect pinata, well, outside the Dragumfly,
the Arocknid is an unwelcome pest for Taffly and Raisant fans. However, he's worth more than either of those, so once
you start breeding these guys you know you've moved up to the mid-game.
--Appear Requirements-- - You are a level
6 gardener (or better).
--Visit Requirements-- - Have 4 Tafflies living in the garden.
OR Have 4 Raisants living in the garden.
--Resident Requirements-- - Has eaten 2 Tafflies.
OR Has eaten 2 Raisants.
--Romance Requirements-- - Has eaten 2 Buzzlegums. - Have 1 Arocknid House
in the garden.
--Variants-- - Blue: Has eaten 1 bluebell flower. - Orange: Has eaten 1 Jack'o'Lantern. - Pink:
Has eaten 1 water lily flower.
==Sour Pinata== #VPPGSO Ok, now for the sour guide. Because sour pinata become sweet when they become residents,
this section will have no romance nor variance guides.
Before we start though, sour tips: - All sours will cough
up Sour Candy after a set amount of time. This candy comes in a red and black wrapper, and reeks of Dastardos, as
you can see by the tiny Dastardos heads that waft from it. Smash them with your spade before any of your
pinata manage to eat them. - Selling sour candy is not worth it, because Costalot actually takes money from you.
So, just smash them. - In the case of sours with multiple residency requirements, smashing them to pieces (or
making them ill and having Dastardos smash them) will cause them to forget all the ones they've completed, meaning
you have to start over. So, just daze them with the spade (whack them once) and make them leave the garden
if you need to get rid of them temporarily. - Sours can be exiled permanently from your garden by the use of the Tower
of Sour. The Tower of Sour has 0 pieces (blocks) at the beginning, and goes up to eight as the game continues.
There are two ways of gaining the blocks. The first is by buying them from Costalot for a pricey sum. She makes
them available at the first level that particular sour comes into your garden. The second way is by taming
that specific type of sour. For instance, taming a Sour Shellybean rewards you with the Shellybean Block for the
Tower, for free.
==Sour Shellybean== Animal: Snail Candy: Jellybeans Pinata Level: 3 The
Sour Shellybean is the first sour you will meet, appearing very early at level 4. Thankfully, he doesn't do anything really
nasty, he just eats random seeds if you leave any scattered around, replacing them with Sour Candy.
--Appear Requirements-- -
You are a level 4 gardener (or better).
--Visit Requirements-- - You are a level 5 gardener (or better).
--Resident
Requirements-- - Has eaten 1 apple seed.
==Sour Sherbat== Animal: Bat Candy: Sherbet Pinata Level:
4 The Sour Sherbat is of the vampire variety, striking sleeping pinata and leaving them quite ill. So tame him quickly,
lest you rack up quite the hospital bill.
--Appear Requirements-- - You are a level 9 gardener (or better).
--Visit
Requirements-- - You are a level 10 gardener (or better).
--Resident Requirements-- - Has eaten 1 Jack'o'Lantern.
==Sour
Crowla== Animal: Crow Candy: Either Crawlers (i.e. gummie worms), or Cola bottles Pinata Level: 5 The Sour Crowla
is the first really dangerous sour, happily munching away on any sick pinata you have laying about the place. So tame him
quickly, or make sure none of your pinata get sick..
--Appear Requirements-- - You are a level 14 gardener (or
better).
--Visit Requirements-- - You are a level 15 gardener (or better).
--Resident Requirements-- -
Have 1 birdbath in the garden. - Has drunk 1 bottle of medicine.
==Sour Profitamole== Animal: Mole Candy:
Profita roll Pinata Level: 5 The Sour Profitamole will smash your flowers to pieces if left unchecked, which can
be quite a bad thing as you start getting more and more expensive flowers. As a tamed pinata the Profitamoles are so cute,
so try your hardest to tame this guy.
--Appear Requirements-- - You are a level 19 gardener (or better).
--Visit
Requirements-- - You are a level 20 gardener (or better).
--Resident Requirements-- - Have 2 Mushrooms in the
garden. - Has eaten 1 Red Flutterscotch.
==Sour Macaracoon== Animal: Raccoon Candy: Macaroon Pinata
Level: 6 The Sour Macaroon will live up to another aspect of it's real-life counterpart, and chomp down any eggs left
laying around. So you have two choices when this guy turns up: Stop breeding forever, or tame the thing!
--Appear
Requirements-- - You are a level 23 gardener (or better).
--Visit Requirements-- - You are a level 24 gardener
(or better).
--Resident Requirements-- - Have 5 Master Romancer awards. - Has eaten 1 Cluckle.
==Sour
Cocoadile== Animal: Crocodile Candy: Cocoa Pinata Level: 6 The Sour Cocoadile will frighten off your helpers,
as well as cough up mouthfuls of Sour Candy quite regularly. And look at the size of that mouth! That's a lot of Sour
Candy. Tame this thing, and quick!
--Appear Requirements-- - You are a level 27 gardener (or better).
--Visit
Requirements-- - You are a level 28 gardener (or better).
--Resident Requirements-- - Have 160 square pinometers
(16%) of water. - Has eaten 1 Sweetooth. - Has eaten 2 Swananas.
==Sour Mallowolf== Animal: Wolf Candy:
Mallow crisp Pinata Level: 7 The Sour Macaroon will terrify wild pinata, forcing them to leave, meaning you will
have a hard time taming anything with this around. It also takes a lot of people by surprise: A Pigxie?! What the hell
is that?! Thankfully, I have it in this guide, so search for Pigxie and you'll find out how to get them.
--Appear
Requirements-- - You are a level 31 gardener (or better).
--Visit Requirements-- - You are a level 32 gardener
(or better).
--Resident Requirements-- - Has eaten 1 Pigxie.
==Sour Bonboon== Animal: Baboon Candy:
Bonbons Pinata Level: 8 The smartest of the sours, the Sour Bonboon won't cause direct damage to your garden. Instead,
he spreads vicious rumours about, causing a lot of fights! This can cause a lot of disruption, unhappiness and ill pinatas
very quickly if left unchecked, so lets hope you're at the top of your game! If you check his residency requirements,
you may be a little confused. Here's the scoop: The Syrupent family consists of anything hatched out of a Syrupent's egg.
This includes Syrupents, obviously, as well as their mutant offspring, the Twingersnaps and Fourheads! A Sour Bonboon
will defeat a Syrupent every time, and will probably run in horror from a Fourheads, but a well trainer Twingersnap
will defeat it every time. Search this guide for Twingersnap if you don't know how to breed them.
--Appear Requirements-- -
You are a level 34 gardener (or better).
--Visit Requirements-- - You are a level 35 gardener (or better).
--Resident
Requirements-- - Has lost a fight against a member of the Syrupent family.
================ ==Pinata Value==
#VPPINVAL ================ A pinatas value falls into six categories. You can view them by bringing up their info
menu (Y button while hovering over them), then scrolling down to Value. The categories, and how you can increase them,
are as follows: - Accessories Value: Starts at 0, and increases depending on what accessories the pinata is wearing. -
Age Value: This starts at 0 when the Pinata is hatched (or becomes a resident), and very, very slowly increases
over time. - Overjoyed Value: When your pinata is in overjoy (the happiness meter is completely full), your pinata
receives a boost to this category. It goes away when the happiness meter empties a bit. So, feed your pinata a Joy
Sweet when before you record it's highest ever value. - Sweets Value: As of Jan 06, it's been officially reported
that this category is broken. It's supposed to increase as your pinata eats the small blue and yellow
wrapped sweets that come out of broken pinata, but currently nothing increases it at all. Hopefully they'll put
a fix for this on X-Box Live. - Twin Value: If a pinata is born as a twin, which is an extremely rare random
egg event, it will receive a 50 coin boost to this value. - Base Value: Each pinata has a base value based on species.
The higher level and rare the pinata, the higher this value. This value can be further boosted by sending
your pinata to parties via the Factory Challenges from Pinata Central. WildCard pinata (read the FAQ at the end)
have a ridiculously high base value from when they first hatch.
================ ==Garden Value==
#VPGARVAL ================ Your garden value is the value of everything inside your garden. To find out what your
garden value is, bring up the X menu, go to Journal, Player Awards and then Player Status. Your Garden Value is in the
top right, where.. it.. says Garden Value. Ways of increasing your garden value are as follows: - Put things in your
garden. That's it. The more expensive the thing, the more value it adds. I suggest waiting until level 30, then buying
Captain's Cutlasses from Ivor's shop. They cost 11,000 each and take up a tiny bit of room, so with one or two you will have
more than enough garden value. Obviously, if you don't want to go this route, just get some nice expensive pinata, pretty
them up with accessories, buy their house, breed a few more, and you'll get whatever goal you have pretty fast.
================== ==Gameplay
Hints== #VPHINTS ================== All manner of hints will show up here, so check back every update for (hopefully)
more.
--How to make money!-- Money can be made in two major areas of Viva Pinata. Pinata, or Plants. I heavily
prefer pinata, but a lot of people swear by plants, so I'll cover both. Also note that produce is a nice, constant way
of making a little extra money. I'll cover all 3 in three different sections, new game, mid-game and end-game:
-
Plants: - New Game: I use turnips and carrots or corn for this, depending on what level. Corn is preferred,
but if it isn't available yet you can't use it! First, get to level 5. This should take you an hour or two
if you're new, and 10 minutes if you know your way around the garden. Once you hit 5, you
get the Seed Head for your shovel, so you can dig seed holes. Dig a two lines of 5 (or more, or less depending
on how many you think you can handle), next to each other but leaving enough room for the plant to grow.
The way I measure is to go by the cursor. When over bare ground, the cursor expands. Dig one hole, then move
the cursor so the edge of the it, when it is expanded, is not touching the hole. That's far enough for turnips
and carrots to grow. Corn requires more room because of it's odd growth animation, but you'll
learn how much space crops need as you do it. When your holes are done, go to Costalot's, and plant your crop.
Plant one type at once, so don't mix turnips and carrots, as that reduces your fertiliser
use. Keep in mind you can only buy 10 seeds at once, so if you dug more than 10 holes, buy 10, then buy the
rest as quickly as possible. Once this part is done, head to the fertiliser menu of Costalot's. Fertilise
the crops 3 times with their correct colour (see #VPPLANTF for a list), then go back to garden
mode and water them. Turnips and carrots won't get to the brown and dry stage if you don't water them, due
to their really quick growth rate in holes, but corn and anything higher level will need watering
accordingly. Once they pop, sell them, and say hello to profit! One turnip seed costs 2 coins, 3 servings
of purple fertiliser cost 27, and one giant turnip sells for 40. So that's 11 coin profit per turnip.
However, read the hints at the bottom of this section for ways on increasing your profit. - Mid-game: Same
as above, but use chillis. A fully grown giant chilli sells for 400, and their seeds only cost 22 each. -
End-game: Either Bird of Paradise flowers or Orchids. They take a little longer to grow, but a fully fertilised
one sells for much over 1000. - Plant Hints: - Learn how much room different plants need to grow, and plant them just
far enough away to save space and make fertilising easier and more cost effective. The more
plants you get with one dose of fertiliser, the more profit you make. - If a plant stops growing, you have
to destroy it, unfortunately. If three or more get stuck together, try to destroy the ones on corners to save
as many as possible. - Get the One Pour Wonder as soon as possible, as this makes watering the
later level plants a billion times easier. - Be cost effective with fertiliser. Ivor's Special Mix costs 9 coins per
dose, which makes it better than more of Costalot's, but she does have a few that are cheaper. This includes
the orange mix, which is needed by Birds of Paradise.
- Pinata: - New game: Early game, the best
way to make some quick cash is through evolutions. The earliest and cheapest is Sparrowmint -> Candary.
Simply feed a Sparrowmint a buttercup flower, and it turns into a Candary with a value of
600, double that of the Sparrowmint. Once you start getting Tafflies, invest in a firebrand from Costalot.
Direct the Taffly into the lit firebrand, then put it out as soon as it sets on fire. It'll evolve into
a Reddhott, with a value of 2100, much much more than the Taffly. Obviously, if you manage to breed these,
along with turning any new pre-evolvies, you will make even more money! - Mid-game: Newtgat's -> Salamangos.
Feed a single chilli to a Newtgat and it'll flash into a Salamango. With a cost of 2800, it's not as great
a difference as Taffly -> Reddhott, but it all adds up. Again, breeding is a good money
maker. - End-game: It's all about breeding now. Nab some Roarios, or any high level Pinata, and romance
them like crazy. If you managed to get here I really doubt you need money, but it never hurts to be well-off. -
Pinata Hints: - If the evolved species and evolvee get along well, breed both at once, then turn the evolvees
before selling them. - Romance sweets, if you haven't already figured it out. Use them. A lot. Remember,
you need to breed the species once naturally first, then abuse the hell out of the sweets. - Get experience
while doing this! Get 7 of a species in your garden before selling any to get the Master Romancer award for
that species, and get all their variants too!
- Produce: - New game: Buzzlegums. Get a few, buy
a Honey Hive from Willy Builder, and, after level 8, buy all the Buzzlegums Buzzlegum Keeper Hats from Petunia's
Paper Pets. They will then produce honey automatically, so just play normally and make sure to sell it all
every 10 or so minutes, especially if you have a lot of Buzzlegums, as there is a limit on how much produce
can be in the garden at one time. - Mid-game: Goobaas with Bonnets and a shearing shed. Bonnets go on sale
at level 19, so do this around then. Apart from that, all the things I said about Buzzlegums
above apply. - End-game: Moozipans with bells in the Milking Shed. Moozipans go on sale at 25, so I suggest
you start milk farming shortly after that. - Produce Hints: - You don't actually need to give them accessories, but
if you do so they'll automatically produce. So yeah, do it anyway.
--Rotten Food-- So, your Rashberry
needs some rotten food, eh? I'm sure we all know that if you leave things out in the garden for too long they go brown
and rotten, but that can just take too long sometimes, right? Especially when you have poor Rashberries that need romancing
right now?! Never fear, the spade is here! Whip out your spade and gently tap (X button) the offending item. Tada, instant rot!
--Get
off that damn perch!-- Flying pinata regularly land on perches, i.e. pinata houses, fences, or trees. If you need them,
tap the tree with your spade (X button) and they will fly off and land on the ground. In the case of a tree, this will
also knock all the fruit (ripe and unripe) off of it, so be careful.
--Hey you stupid pinata, listen to me!- So
you have a wild or sour pinata in your garden that would rather roam endlessly around or even worse, cause mischief, when
it should be eating those things required for residency? Now while you cannot directly control wilds or sours, you can
give them a nudge. When once is aimlessly wandering around, hover over it and press X to bring up the menu. The pinata
will stop and look at you. When you leave the menu, the game will give him a new target, which is usually one of the
following: - Aimlessly wander some more. If the pinata starts wandering away from whatever you need him to eat,
bring the menu up on him again. - Leave the garden. If it's past the pinata's bedtime, there isn't much you can
do at this point, so just let it go and try again tomorrow. - Go do one of it's residency things! Hooray! Once it's eaten
whatever it is it needed to, press X on it again, and if you're lucky they'll eat another thing straight
away.
--New Gardens-- You may have noticed, when you select your garden from the Load Garden menu, there
are a whole bunch of other petals which are probably blank. These are all extra garden slots, and you really need to use
them if you want to get better at the game. Not only do gardens have a (pretty low) limit on pinata, items, etc, but
it'll make the pinata a lot happier if they can have a garden free of their bitter rivals. Good things about having
multiple gardens: - Store more pinata and stuff! Since the limit on pinata in a garden is 32, having multiple
gardens means you can have all your favourite specie! - Pinata will be happier away from enemies. Put Raisants in one garden
and Buzzlegums in another. Put Kittyfloss in one, and Barkbarks in another! - Different habitats. Make one nice
lush grass garden, one muddy swamp, and another that is 90% lake! Each will attract different variety of pinata,
and terraforming one garden over and over would get annoying. To start a new garden, simply select New Garden
instead of Load Garden in the menu. The best thing is, all your experience, money, and knowledge (in other words, your
journal) pass to all your gardens. So it's really like just playing your original garden, without all the clutter! I keep
4 gardens, personally, one for grassy pinata, one for muddy ones, one for the aquatic type and my breeding garden. Other
good ideas include: - A bug forest full of trees, Tafflies, Buzzlegums, Flutterscotches, Mothdrops and if you
want a challenge, Reddhotts, Dragumflies, Raisants and Arocknids! - A farmyard with Moozipans, Goobaas, Cluckles and a
guard dog.. or cat. Or both, if you feel up to it. Make good use of fences and pathways, and maybe even
have a little allotment for growing crops.
--Helpers-- Helpers are pretty stupid 90% of the time. They get stuck,
they don't do their job, they refuse to sleep in the helper house, they do their job incorrectly, and they outright
suck. But, if you do insist on using them, I'll at least tell you how to make them happy, and how to fire them. Hover over
a helper and press X. This'll bring up the normal menu but with two added options, Give, which allows you to give chocolate
coins to a helper to increase his or her happiness, and the other new option will allow you to either send the helper home
early, increasing happiness, or fire them, increasing my happiness. A helper with higher happiness will do their job better,
for instance a Watchling may not scare away quite as many innocent wild pinata as normal, or a Gatherling may actually
gather up a few things before going home early (usually seeds you were planning on planting in 5 seconds).
======= ==FAQ==
#VPFAQ =======
--So what is this secret pinata?/HELP I HAVE AN EGG I CANNOT SMASH-- #VPFAQDRA So, if you're reading
this you either need answers about the mysterious egg you found, or you're just lazy and want me to walk you through the
whole thing. Oh well, here you go: - Buy a mine. It becomes available at level 26 from Willy Builder's. It costs
16,500 chocolate coins. - Hire a Diggerling. Available from Arfur's Inn also at level 26, for 2420 chocolate
coins. You can hire up to four in one garden. - Buy a Helper House. This is optional but I really suggest it as it saves
the Diggerlings a lot of time. - Buy several Lantern o' Loots from Ivor and place them around the perimeter of
the mine. - Wait. Eventually, which can take in-game months if you are horrendously unlucky, an egg will be unearthed
and plonked somewhere near your mine. To see if it is the mysterious egg, try to smash it. If you can't, it's the
Mysterious Egg. - Buy a Cluckles from Petunia's Paper Pets (unless you already have one). Direct it to the egg.
It will hatch.. into a Dragonache! - Note that depending on the terrain the egg is hatched, the colour of the
Dragonache will vary: - If hatched on cracked, brown earth (the earth your garden starts with), the
Dragonache will be sandy brown and orange in colour. - If hatched on fresh brown soil, the Dragonache will be brown
and purple. - If hatched on water, the Dragonache will be turquoise and pink. - If hatched on any kind
of grass, the Dragonache will be green and white. - The ridges and wings also change shape dependant on what terrain the
egg is hatched, but that's a little hard to explain through words. - The Dragonache cannot be sold, cannot wear
accessories, cannot romance (you can't get another one at all anyway), cannot increase it's value in any way,
and cannot die. The only way to get rid of it is by bringing up the X menu while hovering over the Dragonache. An
option will be added to the menu to shoo the Dragonache from the garden. Gretchem Fetchum will now have a new
option added to her shop, which will allow you to bring the Dragonache back for free. It also has no house, and
cannot be sent to Pinata Central. - You can have one Dragonache per garden. This means you need to buy a mine and
find an egg in every garden. You cannot transfer the Dragonache between your gardens. - The Dragonache will not
mature in the normal way. You need to induce it. To get your Dragonache to mature, you must do all of the following:
- Feed it 1 bottle of milk. - Feed it 1 snapdragon flower. - Feed it 1 Dragumfly. - Feed it
1 Reddhott. - Feed it 1 Salamango. Once all of this is done, the Dragonache will go into it's cocoon.
Once it hatches, that's it. It cannot do anything else. And that is it! That is the great secret of the legendary
Dragonache! Just one final note, the dirt piles (called mine workings) the Mine digs up are useless. Tamed Profitamoles
enjoy devouring them, but that's it.
--The other secret pinata (the Pigxie)-- #VPFAQPIG Even though I have got
Pigxie in my normal pinata list, I'll reiterate it here because this question is asked so much it isn't funny. So, to
get the odd Pigxie, which is required for the Sour Mallowolf residency, follow these steps: - Buy and build a Mystery
House from Willy Builder. - Once the house is complete, get a Swanana and a Rashberry ready to romance. - Highlight
one and click the other, much like when you romance two pinata normally. - If you have trouble, try feeding a
Joy Sweet to each of them first. They may be a little reluctant, for obvious reasons. - Enjoy your freak of nature,
the Pigxie!
--So, Leafos said this thing..-- #VPFAQLEAFOS I hate Leafos. She is responsible for so many stupid
questions on the message boards it isn't even funny. I'll just say it here, if it isn't in this guide, it isn't true.
Yet. Well, not proven true anyway. The reason most of them aren't true? They can't be done. Pretztails cannot eat Doenuts,
for instance. I didn't even HAVE Dragumflies when I got my Dragonache. So, if you really want to give Leafos' rumours
a try, go ahead. But if your pinata just gets to what it's supposed to eat and shakes it's head, please don't post a
question anywhere on the internet, because I just told you the answer.
Oh yeah, just to note, some of the things
she says ARE true, which is what annoys me even more. So, just take what she says, run it through this guide, and if
you come up with nothing, it's really probably false.
--Why can't I breed my pinata? The hearts aren't there../
Why can't I buy this item? / My pinata are.. invisible!-- #VPFAQGAR These are all caused by the same thing, Garden Limits.
Each type of item has a limit. The game is designed to not let you go over that limit, by doing the following things: -
Pinata: Disappearing hearts. If you have met all the romance requirements for a species (i.e. they all have ticks
on the Y info menu), yet the hearts above their head are missing, you have too many pinata in the garden. Sell some
and watch as the hearts reappear! - Other things: Each type of item from Costalot's shop (seeds, flowers, fruit,
vegetable, produce, garden items, fence, etc) have limits. If you're trying to buy a huge fenced enclosure and the
limit jumps up, sorry bub, but that's all the fence you get. This is the suckiest feature of Viva Pinata, but it's
one we have to put up with. Make smaller enclosures. If you somehow manage to go over the limit, you may cause
some things to go invisible. The only way I've seen this problem successfully remedied is to package the offending pinata
in a post office crate and mail them to yourself. This does, however, reduce all their stats (like age, distance walked,
etc) to 0. Their value stays the same however.
--My pinata are killing each other! / How do I stop those damn
Pretztails? / Other combat related questions -- #VPFAQCOM So, either your resident pinatas are kicking the stuffing
out of each other, or wild pinata are coming in and eating your cute fluffy prey pinata? I'll split this answer into
two parts, as these things aren't really the same. - On residents fighting: - It's important to realise how the fights
in this actually work: - First, you get an alert informing you of the impending fight. The music
changes to a kind of cliche RPG battle thing, and the two offending pinata face each other and
make odd noises at each other. The single most important thing to note about fights is that in
this mode, you can stop the fight by whacking either pinata with the spade, or sometimes even
by just sprinkling water on one of them. I suggest the spade, though. - Next,
the fight really begins. The pinata begin pacing, sometimes for ages, before one leaps up and
fires projectiles at the other. Sometimes they hit, sometimes not. The fight goes on like this
for a while. Occasionally they will fight for too long and just suddenly stop as if
nothing happened, but usually the fight goes onto the next stage after a few hits.
- One pinata appears to be in a drunken stupor, while the other gets blue crackly electricity
around it. The crackling one releases a finished, which causes the loser to become ill. The winner
then walks away, leaving you with the doctors bill. - The only way you can permanently stop
this, and I highly recommend this, is by selling off one of the offending species. You have multiple garden
slots for a reason. Make a new garden for the species that fight with others but get along
together! Keep your Horstachios and Chewnicorns in one garden, and your Zumbugs and Ponockies in another! -
The Bonboon can be directed to any pinata in the first stage of the fight (where the pinata are just standing
around, and you can smack them with the spade) and the Bonboon will attempt to placate the pinata with a dance. -
The Red Eye Rainbow, available from Ivor Bargain at level 12, has been reported to make your pinata calmer
and less likely to fight. It won't prevent fights, however. - Here's a list of species likely to clash: -This
species- -Hates these- Arocknid Reddhott Barkbark
Kittyfloss Buzzlegum Newtgat, Raisant Chewnicorn
Pretztail Dragumfly Reddhott Flutterscotch Fudgehog Fudgehog
Flutterscotch Hostachio Ponocky, Zumbug Kittyfloss
Barkbark Lickatoad Newtgat Newtgat
Buzzlegum, Lickatoad Pigxie Rashberry, Swanana Raisant
Buzzlegum Reddhott Arocknid, Dragumfly Swanana
Juicygoose, Pigxie, Quackberry Zumbug Chewnicorn, Horstachio
So it's a good idea to not put any of those groups together. - Residents will also start fighting if they get annoyed.
They can do this due to being hit with the shovel, coming too close to a weed, or the Sour
Bonboon's ability.
-On wild pinata eating your residents: - This happens because the wild pinata have a residency
requirement involving eating other pinata. This list shows which pinata need to eat which to
become residents: -These- -Will eat these- Syrupent
Mousemallow Lickatoad Taffly Pretztail
Bunnycomb, Cluckle Fudgehog Whirlm Sherbat
Mothdrop Arocknid Taffly, Raisant Badgesicle
Newtgat Crowla Lickatoads Profitamole
Arocknid Buzzenge Candary Cocoadile
Quackberry Macaracoon Syrupent Dragumfly
Reddhott (whilst the Dragumfly doesn't need to eat the
Reddhott, it will force it into fights, which will
depress the Reddhott) Mallowolf Rashberry Eaglair
Buzzenge Galagoogoo Mothdrop Roario
Doenut, Zumbug Sour Profitamole Red Flutterscotch Sour Macaracoon
Cluckle Sour Cocoadile Sweetooth, Swanana Sour Mallowolf
Pigxie - So basically, if you have any pinata in the right column, and you've had the ones in the left
column appear, be aware that they may come prowling into your garden looking for a snack. There are a few
ways to solve this: - I recommend this way, especially if you are kind of far into the game: Let
two of the wild species become residents. Once two live in your garden, no more wild ones will appear,
solving the problem! - Fence off the prey species. This is probably a good idea early game, when
you can't really afford to refund your prey population. Fence off a large enough area, make sure your
prey species has a house in there and enough room to roam, add a gate for access, and your prey are
now safe! - In the case of sour predators, taming one will be enough. Once one is tamed, your
Tower of Sour gets a block keeping that species away from the garden forever.. unless you turn it off.
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