Blank (Start From Scratch)
Home | Page Title

=============================
==Plant Guide / Fertilisers== #VPPLANTF
=============================
Right, so here's the plant guide. This will tell you everything I know about
plants, how to grow them, how to get their awards, what they do, why you should
do them, and probably much more!
I heavily suggest you plan ahead before going for the horticulturist awards.
Make sure you have the right type of fertiliser unlocked (see below), and if
you're not interested in that, at least try and make sure you're level 5 so you
have the Seed Head upgrade unlocked. Seeds planted in holes  grow so, so much
quicker. Trees and bushes grown outside of holes take a ridiculously long time
to grow.
Where you put the holes actually matters, too. Some plants won't grow on grass,
some need mud (the edge of water), some NEED grass, etc. He's a quick list:

- Grass or Soil or Long Grass:
- Apple Tree
- Banana Tree
- Gem Tree
- Fir Tree
- Hazelnut Tree
- Monkeynut Tree
- Oak Tree
- Bird of Paradise
- Bluebell
- Buttercup
- Daisy
- Orchid
- Poppy
- Snapdragon
- Sunflower
- Tulip
- Blackberry Bush
- Nightshade Bush
- Gooseberry Bush

- Grass or Soil
- Chilli
- Corn
- Pumpkin
- Turnip
- Carrot

- Mud
- Bullrush
- Water Lily
- Watercress

- Anywhere
- Poison Ivy
- Thistle
- Toadstool
- Venus Pinata Trap

As you can see, it's mainly the flowers, trees and bushes that can be planted
anywhere but on mud, vegetables that can't handle long grass, and the
river-friendly sort that need mud. Weeds can sew themselves anywhere, so be
careful.

Ok, you saw I mentioned types of fertiliser up there. Up until level 10,
Costalot starts selling a new type of fertiliser every few levels or so. Each
type fertilises specific plants. How do you know which type to use? Well, you
can either read the list I'm about to type out, or you can go by which colour
the produce of the plant is. Carrots and those vibrant orange Birds of Paradise
go for orange fertiliser, etc. Anyway, here's the list:

- Red
- Apple Tree
- Chilli
- Poppy

- Yellow
- Banana Tree
- Buttercup
- Corn
- Daisy
- Sunflower

- Orange
- Bird of Paradise
- Carrot
- Pumpkin

- Purple
- Blackberry Bush
- Nightshade Bush
- Snapdragon
- Tulip
- Turnip
- Water Lily

- Blue
- Bluebell
- Gem Tree

- Brown
- Bullrush
- Fir Tree
- Hazel Tree
- Monkeynut Tree

- Green
- Gooseberry Bush
- Oak Tree
- Orchid
- Watercress

Now, at level 20, Ivor starts selling a Special Mix fertiliser. This can be
used to fertilise any plant in the game. It costs 9 coins per dose, making it
pretty cheap, but not as cheap as, say, the orange mix from Costalot's. So if
you are growing Birds of Paradise, it is still cheaper to use Costalot's mixes.
Keep that in mind when growing plants for cash.

Right, but how do you actually fertilise? Well, that depends on the thing
you're growing. The way to tell if you're doing it right, however, is to listen
carefully. When you put a dose on a plant, a sound effect will play. The "Hey,
well done, you did that right!" sound effect is a chirpy chime, wheras the "No,
I mean, come on, that wasn't even nearly right!" sound effect is more of a dull
thud. You'll know what they are when you hear them. But yeah, here's a list:

- Flowers and vegetables:
- 3 doses straight after planting (or shortly after) is all they need. Just
   make sure it is the right colour. That's it, small plants are pretty easy.
- Trees and bushes:
- are 1 million times more complicated. You have to make good use of the
   sound effects here, as I can only guide so much.
- So you plant them, they start growing. If you use fertiliser now, you'll
   hear the NO YOU GOT IT WRONG effect. Do it anyway, just so you remember
   what that sound effect is like.
- After a while, could be 20 seconds on some trees, could be a few minutes on
   others, little buds will appear on the branches. Same for bushes, by the
   way. Apply a dose now. On some trees, (and bushes) that works, but some
   don't.
- Basically the rule is, whenever you see a set of buds, fertilise. There are
   only 3 fertilise awards per tree/bush, however, and some produce 5 buds. So,
   how do you know which buds to fertilise? Experience. I can't remember
   off-hand, so I'm going to tell you to go try it for yourself. Fertiliser is
   cheap anyway, so go nuts! The experience is worth it.
- Really, get the One Pour Wonder before growing big things. That way you can
   water it once just as you plant it, and then spend the rest of it's growth
   lifetime with the fertiliser ready.

So, now you know the science about growing, but how do you do it? First, make
sure everything you need is available. The seed head on the shovel, the correct
seeds and fertilisers, and if possible the One Pour Wonder from Ivor's shop. It
makes gardening so, so much easier. If not, that's fine, but I really suggest
holding off big things like trees and bushes until it is.
Here's two ways of gardening, with and without the One Pour:

- Without:
- Dig holes with the seed head. Make sure they are just far enough apart so
   that the crop can grow, but not so far apart that it'll take forever to
   fertilise them. Remember, any plants in the fertiliser's cursor gets
   fertilised, meaning you save money and time.
- Plant the seeds. Remember if you dig more than 10 holes you will need to buy
   10 seeds at first, then the rest. For some reason shops in this game don't
   like selling more than 10 of something at once.
- Quickly press Y to go back to the shop, then get your correct fertiliser.
   Don't forget Ivor's special mix if it's available and cheaper than the
   colour you need from Costalot's!
- Fertilise. See the fertilising section just above this.
- Don't forget to water! Without the One Pour Wonder you will have a lot of
   watering to do, especially on trees and things. You want the water meter
   half filled up at all times.
- Eventually the crop will bloom, or pop out of the ground, or bear fruit.
   Well done! If you fertilised correctly, you will get bonus xp.

- With:
- Dig holes, as said above.
- Plant seeds.
- Press the back button to go back to the garden. Quickly give all the plants
   a quick water with the watering can's X button. Thanks to the One Pour
   Wonder, you can now forget about watering them!
- Fertilise and do the rest as said above, obviously ignoring the watering
   step.
- Profit!

That's about it! If you have any more questions about gardening, please ask
them via the contacts at the bottom, as I feel that I've forgotten some things
here.
===========
==Produce== #VPPRODUCE
===========
Three pinatas can make produce for you. These are:
  -Name-     -Produce-
Buzzlegum     Honey
Goobaa        Wool
Moozipan      Milk
To start your pinata on the produce trail, first, make sure you have the
specific pinata, obviously. Once that's done, head to Willy Builders. Check
"Special Buildings", and depending on which pinata you have, you'll need to
build a different building:

  -Name-        -Building-
Buzzlegum     Honey Hive
Goobaa        Shearing Shed
Moozipan      Milking Shed

Once you've done this, you're almost ready to go. There are two ways to get a
pinata to produce.. produce.
- Feed it a specific flower, then manually direct it to the special building.
   You will need to feed it another flower each time, and always manually
   direct it:

  -Name-       -Flower-
Buzzlegum     Daisy
Goobaa        Sunflower
Moozipan      Sunflower

- Or, you will need to fit all chosen pinata with a specific accessory. If you
   choose this route, you won't need to manually direct anything, as the pinata
   will automatically enter the building every so often and produce. This is my
   preferred method, obviously:

  -Name-        -Accessory-
Buzzlegum     Buzzlegum Keeper Hat
Goobaa        Bonnet
Moozipan      Bell

For information on what levels these accessories become available, see the
Miss Petunia's Paper Pets lists above.


=================
==Pinata Guide:==
=================
Just a quick note here: When I say things like "Requires 1 Whirlm House", or
"Requires 1 Sunflower", you could actually have 50 houses or a million
sunflowers. You just NEED one, any extra is up to you.

==Sweet Pinata== [#VPPGSW]
I'm going to do this in Pinata Level order, so Whirlm first, Roario last, etc.

==Whirlm==
Animal: Worm
Candy: Whirls
Pinata Level: 1
Ah, the Whirlm. The first Pinata you will ever get, and you'll probably have
one or two in your garden the entire time. Tiny, easy to please, and can breed
like Bunnycombs (well, better than Bunnycombs, actually), Whirlms will see you
through thick and thin.

--Appear Requirements--
- Have 10 square pinometers (1%) of soil or grass.

--Visit Requirements--
- Have 10 square pinometers (1%) of soil or grass.

--Resident Requirements--
- Have 10 square pinometers (1%) of soil or grass.

--Romance Requirements--
- Have 10 square pinometers (1%) of soil or grass.
- Have 1 Whirlm House in the garden.

--Variants--
- Purple: Has eaten 1 turnip.
- Red: Has eaten 1 water lily seed.
- Green: Has eaten 1 watercress seed.


==Mousemallow==
Animal: Mouse
Candy: Marshmallow
Pinata Level: 2
The Mousemallow is.. well.. timid as a mouse. Scared of Syrupents, the chances
that they'll visit if one of those is a resident are reduced significantly.
Also really easy to please, they fill a hole in a low level garden.

--Appear Requirements--
- Have 1 turnip in the garden.

--Visit Requirements--
- Have 1 turnip in the garden.

--Resident Requirements--
- Has eaten 1 turnip.

--Romance Requirements--
- Has eaten 1 daisy seed.
            OR
  Has eaten 1 buttercup seed.
- Have 1 Mousemallow House in the garden.

--Variants--
- Bright yellow: Has eaten 1 wedge of cheese.
- White, pink ears: Has eaten 1 daisy flower.
                             AND
                    Has eaten 1 gooseberry seed.
- White, purple ears: Has eaten 1 daisy flower.
                               AND
                      Has eaten 1 bluebell flower.


==Sparrowmint==
Animal: Sparrow
Candy: Spearmint
Pinata Level: 2
More than likely the second Pinata you will ever get, the Sparrowmint is a
handy creature. Sells for more than the Whirlm, but a little harder to please,
the Sparrowmint is a good challenge for a Whirlm farmer.

--Appear Requirements--
- Have 1 Whirlm resident in the garden.

--Visit Requirements--
- Have 2 Whirlm residents in the garden.

--Resident Requirements--
- Have had 2 Whirlms romance successfully.

--Romance Requirements--
- Has eaten 1 Whirlm.
- Have 1 Sparrowmint House in the garden.

--Variants--
- Purple: Has eaten 1 thistle flower.
- Pink: Has eaten 1 water lily flower.
- Green: Has eaten 1 watercress flower.

--Evolutions--
- Candary: Sparrowmint has eaten 1 buttercup flower.


==Syrupent==
Animal: Serpent/Snake
Candy: Syrup
Pinata Level: 2
The Syrupent will probably be the first "carnivore".. or.. "candyvore?"
(well, apart from the Whirlm-devouring-Sparrowmints) that enters your garden.
They relentlessly hunt Mousemallows, so having these guys around will frighten
the mice away. However, it's important to learn the predator-prey relationships
in this game, so it's a good idea to try it out on these low level pinata
first.

--Appear Requirements--
- Have 10 square pinometers (1%) of grass.

--Visit Requirements--
- Have 10 square pinometers (1%) of grass.

--Resident Requirements--
- Have 20 square pinometers (2%) of grass.
- Has eaten 1 Mousemallow.

--Romance Requirements--
- Has eaten 1 Lickatoad.
- Have 30 square pinometers (3%) of grass.
- Have 1 Syrupent House in the garden.

--Variants--
- Blue: Has eaten 1 bluebell seed.
- Yellow: Has eaten 1 buttercup flower.
- Pink: Has drunk 1 bottle of medicine.

--Evolutions--
- Twingersnap: While not a true evolution like other pinatas, if you romance
  two Syrupents and then watch the resulting egg closely, you will note that it
  hops every few seconds. Eventually, it will hop much higher than before. If
  you whack it (yes, whack, not tap) it with your shovel at this moment, it
  will shatter, revealing the two-headed Twingersnap!


==Taffly==
Animal: Fly
Candy: Taffy
Pinata Level: 2
More than likely your first insectoid pinata, the Taffly is a useful little
guy. Likes to chomp down on flowers, especially poppies, this guy's real use
appears when he chows down on fruit. More on that below.

--Appear Requirements--
- Have any 1 flower in the garden.

--Visit Requirements--
- Have any 2 flowers in the garden.

--Resident Requirements--
- Has eaten any 1 flower.

--Romance Requirements--
- Has eaten 1 poppy flower.
- Have 1 Taffly House in the garden.

--Variants--
- Green: Has eaten 1 poison ivy flower.
- Yellow: Has eaten 1 buttercup seed.
- Purple: Has eaten 1 blackberry seed.

--Evolutions--
- Reddhott: Direct the Taffly to a lit firebrand, then douse the fiery Taffly
with the watering can ASAP.

--Notes--
- If you direct a Taffly to eat any piece of fruit, it will produce a single
  serving of fertiliser the of the same colour as said fruit. For instance,
  eating an apple will produce a red fertiliser. This also unlocks an
  achievement.

==Bunnycomb==
Animal: Bunny/Rabbit
Candy: Honeycomb
Pinata Level: 3
The cute little Bunnycomb. Enemy of Pretztails everywhere, and probably the
first pinata you'll find worth over 300 coins, the Bunnycomb is an easy to
breed early-game moneymaker. Just, you know, keep those darn foxes away.

--Appear Requirements--
- Have 1 carrot in the garden.

--Visit Requirements--
- Have 1 carrot in the garden.

--Resident Requirements--
- Have 40 square pinometers (4%) of grass.
- Has eaten 3 carrots.

--Romance Requirements--
- Has eaten 1 daisy flower.
            OR
  Has eaten 1 buttercup flower.
- Have 60 square pinometers (6%) of grass.
- Have 1 Bunnycomb House in the garden.

--Variants--
- Light green: Has eaten 1 gooseberry seed.
- Orange: Has eaten 1 pumpkin.
- Pink: Has eaten 1 water lily flower.

==Candary==
Animal: Canary
Candy: Candy (heh)
Pinata Level: 3
The Candary makes a nice change from all the Sparrowmints flying around, no?
Worth twice as much as their less-yellow counterparts, and easy enough to get,
it is very worth turning all your Sparrowmints into these during the early
game.

--Appear Requirements--
- N/A

--Visit Requirements--
- N/A

--Resident Requirements--
- Feed a Sparrowmint 1 buttercup flower.

--Romance Requirements--
- Has eaten 1 Yellow Flutterscotch.
- Have 1 Candary House in the garden.

--Variants--
- Blue: Has eaten 1 bluebell flower.
- Pink: Has eaten 1 water lily seed.
- Green: Has eaten 1 gooseberry fool.


==Lickatoad==
Animal: Toad
Candy: Liquorice
Pinata Level: 3
A lot of people hate these things, myself included, because they constantly
barge into the garden to eat Tafflies. But, get over their annoying habits,
and they make nice entry-level water pinata.

--Appear Requirements--
- Have the pond head for your shovel.

--Visit Requirements--
- Have 10 square pinometers (1%) of water.

--Resident Requirements--
- Have 20 square pinometers (2%) of water.
- Has eaten 1 Taffly

--Romance Requirements--
- Jas eaten 1 Green Flutterscotch.
- Have 20 square pinometers (2%) of water.
- Have 1 Lickatoad House in the garden.

--Variants--
- Teal: Has eaten 1 gooseberry.
                 AND
        Has eaten 1 bluebell flower.
- Red: Has eaten 1 apple.
              AND
       Has eaten 1 carrot.
- Blue: Has eaten 1 bluebell seed.

--Evolutions--
- Lackatoad: Direct the Lickatoad to eat 1 nightshade berry, then immediately
after consumption, tap the Lickatoad with your shovel (X button).


==Mothdrop==
Animal: Moth
Candy: Cough drops
Pinata Level: 3
More than likely your first nocturnal pinata, the Mothdrop is cheap and
cheerful. Easy to please, and worth more than the level 1 pinata, this guy will
give you something to do at night.

--Appear Requirements--
- Is night time in the garden.

--Visit Requirements--
- Is night time in the garden.

--Resident Requirements--
- Have 1 light of any kind in the garden. (Firebrand, for example.)

--Romance Requirements--
- Has eaten 1 thistle flower.
- Have 1 Mothdrop House in the garden.

--Variants--
- Purple with orange wings: Has eaten 1 bluebell seed.
                                     AND
                            Has eaten 1 turnip.
                                     AND
                            Has eaten 1 carrot.
- White with yellow wings: Has eaten 1 daisy flower.
- Green with red wings: Has eaten 1 pumpkin.
                                 AND
                        Has eaten 1 watercress flower


==Pretztail==
Animal: Fox
Candy: Pretzel (of the chocolate kind, we assume)
Pinata Level: 3
The fox of the pinata world, and lives up to it's real life reputation. Keep
your Bunnycombs and Cluckles locked up at night or they'll quickly meet the
business end of these guys. However, tame a few, and you'll quickly find their
sweeter side.

--Appear Requirements--
- Is night time in the garden.

--Visit Requirements--
- Have 1 Cluckles living in the garden.
                   OR
  Have 1 Bunnycomb living in the garden.

--Resident Requirements--
- Has eaten 1 Cluckle.
            OR
  Has eaten 1 Bunnycomb.

--Romance Requirements--
- Has eaten 1 Quackberry.
- Have 1 Pretztail House in the garden.

--Variants--
- Purple: Has eaten 1 water lily flower.
- Green: Has eaten 1 gooseberry fool.
- Teal: Has eaten 1 bluebell flower.


==Shellybean==
Animal: Snail
Candy: Jellybean
Pinata Level: 3
This part talks about the tame, sweet version. For the sour, search for
#VP.PG.SO. Remove the dots. The Shellybean is as slow as it's real life
counterpart, but it does have it's uses. It will happily munch away on any
weeds growing in the garden, without producing any of the side effects.

--Appear Requirements--
- Have 1 tamed Shellybean living in the garden.
  (See the sour counterpart at #VP.PG.SO. Remove the dots.)

--Visit Requirements--
- Have 1 thistle in the garden.

--Resident Requirements--
- Has eaten 1 thistle flower.

--Romance Requirements--
- Has eaten 1 bluebell seed.
- Have 1 Shellybean House in the garden.

--Variants--
- Green: Has eaten 1 gooseberry.
- Yellow: Has eaten 1 ear of corn.
- Blue: Has eaten 1 bluebell flower.


==White Flutterscotch (and other colours)==
Animal: Butterfly
Candy: Butterscotch
Pinata Level: 3
The Flutterscotch is possibly the most complex pinata on all of Pinata Island.
Depending on which colour of flower it consumes, it turns into one of nine
other colours, not counting the default white. Each colour counts as a
different species, and therefore there are no true variants for these specie.
All Flutterscotch can share one house, however. Also worth noting is the fact
that only two Flutterscotch of the same colour can romance, but that the
resulting baby will always be the default white. Also also worth noting is
that only the White Flutterscotch can evolve. Once a Flutterscotch is any
colour except white, it is stuck that way.. forever. Also also also worth
noting is that to 100% the game, you need a Master Romancer award for each of
the 10 colours.

--Appear Requirements--
- Have 1 daisy in the garden.

--Visit Requirements--
- Have 2 daisies in the garden.

--Resident Requirements--
- Have 4 daisies in the garden.

--Romance Requirements--
- Has eaten any piece of fruit.
- Have 1 Flutterscotch House in the garden.

--Variants--
- N/A

--Evolutions--
- Black Flutterscotch: Have a White Flutterscotch eat 1 tulip flower.
- Blue Flutterscotch: Have a White Flutterscotch eat 1 bluebell flower.
- Brown Flutterscotch: Have a White Flutterscotch eat 1 bullrush flower.
- Green Flutterscotch: Have a White Flutterscotch eat 1 watercress flower.
- Orange Flutterscotch: Have a White Flutterscotch eat 1 bird of paradise
  flower.
- Pink Flutterscotch: Have a White Flutterscotch eat 1 water lily flower.
- Purple Flutterscotch: Have a White Flutterscotch eat 1 thistle flower.
- Red Flutterscotch: Have a White Flutterscotch eat 1 poppy flower.
- Yellow Flutterscotch: Have a White Flutterscotch eat 1 buttercup flower.


==Buzzlegum==
Animal: Bumble bee
Candy: Bubblegum
Pinata Level: 4
The Buzzlegum is the first pinata you get capable of being harvested. But, more
on that below. As a pinata, the Buzzlegum is a happy little chap, buzzing
to-and-fro. His only enemy is the Raisant, whom the Buzzlegums will fight over
ownership of their honey. As you may have guessed, the Buzzlegum is capable of
producing honey. See the produce section for more into (#VPPRODUCE).

--Appear Requirements--
- Have 2 buttercups in the garden.

--Visit Requirements--
- Have 4 buttercups in the garden.

--Resident Requirements--
- Have 6 buttercups in the garden.

--Romance Requirements--
- Has eaten any 2 pieces of fruit.
- Have 1 Buzzlegum House in the garden.

--Variants--
- Pink: Has drunk 1 bottle of medicine.
- White: Has eaten 1 gem tree seed.
- Orange: Has eaten 1 venus pinata trap flower.


==Cluckles==
Animal: Chicken
Candy: Chuckles
Pinata Level: 4
The Chuckles is the cheapest domestic pet the game offers, purchasable from
Petunia's Paper Pets shop quite early on. Scared of Pretztails, and for good
reason, the Cluckles are rather jumpy little fellows. However, they too have
a secret use. Direct one to an unhatched egg and the Cluckles will attempt to
hatch it, unlocking an achievement in the meantime.

--Appear Requirements--
- N/A

--Visit Requirements--
- N/A

--Resident Requirements--
- Buy from the Paper Pets store for 1100 chocolate coins.

--Romance Requirements--
- Has eaten 1 ear of corn.
- Has eaten 1 pumpkin seed.
- Have 1 Cluckles House in the garden.

--Variants--
- Blue: Has eaten 1 bluebell seed.
- Green: Has eaten 1 oak tree seed.
- Purple: Has drunk 1 bottle of medicine.


==Fudgehog==
Animal: Hedgehog
Candy: Fudge
Pinata Level: 4
The Fudgehog is another night-time pest, snuffling around and eating your
Whirlms when you aren't looking. However, for those of you more night time
friendly, these critters may be just up your alley.

--Appear Requirements--
- 4th night after you claim control of the garden.

--Visit Requirements--
- Have 4 Whirlms living in the garden.
               OR
  Have 2 thistles in the garden.

--Resident Requirements--
- Has eaten 2 Whirlms.
- Has eaten 1 thistle flower.

--Romance Requirements--
- Has drunk 1 bottle of milk.
- Have 1 Fudgehog House in the garden.

--Variants--
- Blue: Has eaten 1 bluebell seed.
- Green: Has eaten 1 poison ivy flower.
- Red: Has eaten 1 chilli.


==Newtgat==
Animal: Newt
Candy: Nougat
Pinata Level: 4
The second water based pinata, the Newtgat are quiet little guys. Living in a
Chinese lantern and making little cute cooing noises, not to mention being
hot pink by default, I'm sure they are the favourite of lots of girls.
Or guys very secure in their masculinity.

--Appear Requirements--
- Have 20 square pinometers (2%) of water.

--Visit Requirements--
- Have 1 watercress in the garden.
- Have 30 square pinometers (3%) of water.

--Resident Requirements--
- Have 30 square pinometers (3%) of water.
- Has eaten 3 watercress flowers.

--Romance Requirements--
- Has eaten 1 Raisant.
- Have 30 square pinometers (3%) of water.
- Have 1 Newtgat House in the garden.

--Variants--
- Orange: Has eaten 1 bird of paradise flower.
- Even hotter pink: Has eaten 1 water lily seed.
- Blue: Has eaten 1 bluebell flower.

--Evolutions--
- Salamango: Newtgat has eaten 1 chilli.


==Quackberry==
Animal: Duck
Candy: Blackberry
Pinata Level: 4
Another watery critter, the Quackberry will happily waddle and/or swim around
all day.  Just like real ducks, it'll like you a whole lot more if you give it
some bread.

--Appear Requirements--
- Have 30 square pinometers (3%) of water.

--Visit Requirements--
- Have 1 corn plant in the garden.
- Have 40 square pinometers (4%) of water.

--Resident Requirements--
- Have 30 square pinometers (3%) of water.
- Has eaten 1 piece of Bread.

--Romance Requirements--
- Has eaten 2 bluebell flowers.
- Have 40 square pinometers (4%) of water.
- Have 1 Quackberry House in the garden.

--Variants--
- Blue: Has eaten 1 bluebell flower.
- Orange: Has eaten 1 bird of paradise seed.
- Pink: Has eaten 1 water lily flower.

--Evolutions--
- Juicygoose: Quackberry has eaten 1 gooseberry.


==Raisant==
Animal: Ant
Candy: Raisin
Pinata Level: 4
The next insect pinata comes in the form of this little trooper. Locked in an
eternal war with the Buzzlegums over ownership of their honey, it would be a
good idea to keep the two species separated. In different gardens.

--Appear Requirements--
- You are a level 4 gardener (or better).

--Visit Requirements--
- There is 1 fruit tree of any kind in the garden.

--Resident Requirements--
- Has eaten 3 fruit of any kind.

--Romance Requirements--
- Has eaten 1 jar of honey.
- Have 1 Raisant House in the garden.

--Variants--
- Yellow: Has eaten 1 sunflower.
- Purple: Has eaten 1 bluebell seed.
                   AND
          Has eaten 1 blackberry.
- Pink: Has eaten 1 water lily flower.


==Sherbat==
Animal: Bat
Candy: Sherbet
Pinata Level: 4
This part talks about the tame, sweet version. For the sour, search for
#VP.PG.SO. Remove the dots. The Sherbat is a welcome addition to the
nightlife of your garden, as with a simple guiding hand it can distract the
nasty Dastardos to grant you those few extra seconds to heal a poorly pinata.
It even grants you an achievement in the meantime!

--Appear Requirements--
- Have 1 tamed Sherbat living in the garden.
  (See the sour counterpart at #VP.PG.SO. Remove the dots.)

--Visit Requirements--
- Have 3 Mothdrops living in the garden.

--Resident Requirements--
- Has eaten 2 Mothdrops.

--Romance Requirements--
- Has eaten 1 tulip flower.
- Have 1 Sherbat House in the garden.

--Variants--
- Red: Has eaten 1 chilli seed.
- Yellow: Has eaten 1 sunflower seed.
- Blue: Has eaten 1 bluebell flower.


==Squazzil==
Animal: Squirrel
Candy: Swizzle Stick
Pinata Level: 4
Another timid mammaltastic pinata, the Squazzil is scared of just about
everything. But it's just so cute, how can you say no!?

--Appear Requirements--
- Have any pinata with a Pinata Level of 3 living in the garden.

--Visit Requirements--
- Have 1 hazelnut tree in the garden.

--Resident Requirements--
- Has eaten 3 hazelnuts.

--Romance Requirements--
- Has eaten 2 blackberries.
- Have 1 Squazzil House in the garden.

--Variants--
- Pink: Has eaten 1 water lily seed.
- Green: Has eaten 1 watercress seed.
- Purple: Has eaten 1 snapdragon flower.


==Arocknid==
Animal: Arachnid/Spider
Candy: Rock candy
Pinata Level: 5
The only candivorous insect pinata, well, outside the Dragumfly, the Arocknid
is an unwelcome pest for Taffly and Raisant fans. However, he's worth more than
either of those, so once you start breeding these guys you know you've moved up
to the mid-game.

--Appear Requirements--
- You are a level 6 gardener (or better).

--Visit Requirements--
- Have 4 Tafflies living in the garden.
                 OR
  Have 4 Raisants living in the garden.

--Resident Requirements--
- Has eaten 2 Tafflies.
           OR
  Has eaten 2 Raisants.

--Romance Requirements--
- Has eaten 2 Buzzlegums.
- Have 1 Arocknid House in the garden.

--Variants--
- Blue: Has eaten 1 bluebell flower.
- Orange: Has eaten 1 Jack'o'Lantern.
- Pink: Has eaten 1 water lily flower.



 

 

 
 
 
 
 
 
 
 
 
 


==Sour Pinata== #VPPGSO
Ok, now for the sour guide. Because sour pinata become sweet when they become
residents, this section will have no romance nor variance guides.

Before we start though, sour tips:
- All sours will cough up Sour Candy after a set amount of time. This candy
  comes in a red and black wrapper, and reeks of Dastardos, as you can see by
  the tiny Dastardos heads that waft from it. Smash them with your spade before
  any of your pinata manage to eat them.
- Selling sour candy is not worth it, because Costalot actually takes money
  from you. So, just smash them.
- In the case of sours with multiple residency requirements, smashing them to
  pieces (or making them ill and having Dastardos smash them) will cause them
  to forget all the ones they've completed, meaning you have to start over.
  So, just daze them with the spade (whack them once) and make them leave the
  garden if you need to get rid of them temporarily.
- Sours can be exiled permanently from your garden by the use of the Tower of
  Sour. The Tower of Sour has 0 pieces (blocks) at the beginning, and goes up
  to eight as the game continues. There are two ways of gaining the blocks. The
  first is by buying them from Costalot for a pricey sum. She makes them
  available at the first level that particular sour comes into your garden.
  The second way is by taming that specific type of sour. For instance, taming
  a Sour Shellybean rewards you with the Shellybean Block for the Tower, for
  free.


==Sour Shellybean==
Animal: Snail
Candy: Jellybeans
Pinata Level: 3
The Sour Shellybean is the first sour you will meet, appearing very early at
level 4. Thankfully, he doesn't do anything really nasty, he just eats random
seeds if you leave any scattered around, replacing them with Sour Candy.

--Appear Requirements--
- You are a level 4 gardener (or better).

--Visit Requirements--
- You are a level 5 gardener (or better).

--Resident Requirements--
- Has eaten 1 apple seed.


==Sour Sherbat==
Animal: Bat
Candy: Sherbet
Pinata Level: 4
The Sour Sherbat is of the vampire variety, striking sleeping pinata and
leaving them quite ill. So tame him quickly, lest you rack up quite the
hospital bill.

--Appear Requirements--
- You are a level 9 gardener (or better).

--Visit Requirements--
- You are a level 10 gardener (or better).

--Resident Requirements--
- Has eaten 1 Jack'o'Lantern.


==Sour Crowla==
Animal: Crow
Candy: Either Crawlers (i.e. gummie worms), or Cola bottles
Pinata Level: 5
The Sour Crowla is the first really dangerous sour, happily munching away on
any sick pinata you have laying about the place. So tame him quickly, or make
sure none of your pinata get sick..

--Appear Requirements--
- You are a level 14 gardener (or better).

--Visit Requirements--
- You are a level 15 gardener (or better).

--Resident Requirements--
- Have 1 birdbath in the garden.
- Has drunk 1 bottle of medicine.


==Sour Profitamole==
Animal: Mole
Candy: Profita roll
Pinata Level: 5
The Sour Profitamole will smash your flowers to pieces if left unchecked, which
can be quite a bad thing as you start getting more and more expensive flowers.
As a tamed pinata the Profitamoles are so cute, so try your hardest to tame
this guy.

--Appear Requirements--
- You are a level 19 gardener (or better).

--Visit Requirements--
- You are a level 20 gardener (or better).

--Resident Requirements--
- Have 2 Mushrooms in the garden.
- Has eaten 1 Red Flutterscotch.


==Sour Macaracoon==
Animal: Raccoon
Candy: Macaroon
Pinata Level: 6
The Sour Macaroon will live up to another aspect of it's real-life counterpart,
and chomp down any eggs left laying around. So you have two choices when this
guy turns up: Stop breeding forever, or tame the thing!

--Appear Requirements--
- You are a level 23 gardener (or better).

--Visit Requirements--
- You are a level 24 gardener (or better).

--Resident Requirements--
- Have 5 Master Romancer awards.
- Has eaten 1 Cluckle.


==Sour Cocoadile==
Animal: Crocodile
Candy: Cocoa
Pinata Level: 6
The Sour Cocoadile will frighten off your helpers, as well as cough up
mouthfuls of Sour Candy quite regularly. And look at the size of that mouth!
That's a lot of Sour Candy. Tame this thing, and quick!

--Appear Requirements--
- You are a level 27 gardener (or better).

--Visit Requirements--
- You are a level 28 gardener (or better).

--Resident Requirements--
- Have 160 square pinometers (16%) of water.
- Has eaten 1 Sweetooth.
- Has eaten 2 Swananas.


==Sour Mallowolf==
Animal: Wolf
Candy: Mallow crisp
Pinata Level: 7
The Sour Macaroon will terrify wild pinata, forcing them to leave, meaning you
will have a hard time taming anything with this around. It also takes a lot of
people by surprise: A Pigxie?! What the hell is that?! Thankfully, I have it in
this guide, so search for Pigxie and you'll find out how to get them.

--Appear Requirements--
- You are a level 31 gardener (or better).

--Visit Requirements--
- You are a level 32 gardener (or better).

--Resident Requirements--
- Has eaten 1 Pigxie.


==Sour Bonboon==
Animal: Baboon
Candy: Bonbons
Pinata Level: 8
The smartest of the sours, the Sour Bonboon won't cause direct damage to your
garden. Instead, he spreads vicious rumours about, causing a lot of fights!
This can cause a lot of disruption, unhappiness and ill pinatas very quickly
if left unchecked, so lets hope you're at the top of your game! If you check
his residency requirements, you may be a little confused. Here's the scoop:
The Syrupent family consists of anything hatched out of a Syrupent's egg. This
includes Syrupents, obviously, as well as their mutant offspring, the
Twingersnaps and Fourheads! A Sour Bonboon will defeat a Syrupent every time,
and will probably run in horror from a Fourheads, but a well trainer
Twingersnap will defeat it every time. Search this guide for Twingersnap if
you don't know how to breed them.

--Appear Requirements--
- You are a level 34 gardener (or better).

--Visit Requirements--
- You are a level 35 gardener (or better).

--Resident Requirements--
- Has lost a fight against a member of the Syrupent family.


================
==Pinata Value== #VPPINVAL
================
A pinatas value falls into six categories. You can view them by bringing up
their info menu (Y button while hovering over them), then scrolling down to
Value. The categories, and how you can increase them, are as follows:
- Accessories Value: Starts at 0, and increases depending on what accessories
  the pinata is wearing.
- Age Value: This starts at 0 when the Pinata is hatched (or becomes a
  resident), and very, very slowly increases over time.
- Overjoyed Value: When your pinata is in overjoy (the happiness meter is
  completely full), your pinata receives a boost to this category. It goes away
  when the happiness meter empties a bit. So, feed your pinata a Joy Sweet when
  before you record it's highest ever value.
- Sweets Value: As of Jan 06, it's been officially reported that this category
  is broken. It's supposed to increase as your pinata eats the small blue and
  yellow wrapped sweets that come out of broken pinata, but currently nothing
  increases it at all. Hopefully they'll put a fix for this on X-Box Live.
- Twin Value: If a pinata is born as a twin, which is an extremely rare random
  egg event, it will receive a 50 coin boost to this value.
- Base Value: Each pinata has a base value based on species. The higher level
  and rare the pinata, the higher this value. This value can be further boosted
  by sending your pinata to parties via the Factory Challenges from Pinata
  Central. WildCard pinata (read the FAQ at the end) have a ridiculously high
  base value from when they first hatch.


================
==Garden Value== #VPGARVAL
================
Your garden value is the value of everything inside your garden. To find out
what your garden value is, bring up the X menu, go to Journal, Player Awards
and then Player Status. Your Garden Value is in the top right, where.. it..
says Garden Value.
Ways of increasing your garden value are as follows:
- Put things in your garden.
That's it. The more expensive the thing, the more value it adds. I suggest
waiting until level 30, then buying Captain's Cutlasses from Ivor's shop. They
cost 11,000 each and take up a tiny bit of room, so with one or two you will
have more than enough garden value. Obviously, if you don't want to go this
route, just get some nice expensive pinata, pretty them up with accessories,
buy their house, breed a few more, and you'll get whatever goal you have pretty
fast.


==================
==Gameplay Hints== #VPHINTS
==================
All manner of hints will show up here, so check back every update for
(hopefully) more.

--How to make money!--
Money can be made in two major areas of Viva Pinata. Pinata, or Plants. I
heavily prefer pinata, but a lot of people swear by plants, so I'll cover both.
Also note that produce is a nice, constant way of making a little extra money.
I'll cover all 3 in three different sections, new game, mid-game and end-game:

- Plants:
- New Game: I use turnips and carrots or corn for this, depending on what
   level. Corn is preferred, but if it isn't available yet you can't use it!
   First, get to level 5. This should take you an hour or two if you're new,
   and 10 minutes if you know your way around the garden. Once you hit 5, you
   get the Seed Head for your shovel, so you can dig seed holes. Dig a two
   lines of 5 (or more, or less depending on how many you think you can
   handle), next to each other but leaving enough room for the plant to grow.
   The way I measure is to go by the cursor. When over bare ground, the cursor
   expands. Dig one hole, then move the cursor so the edge of the it, when
   it is expanded, is not touching the hole. That's far enough for turnips and
   carrots to grow. Corn requires more room because of it's odd growth
   animation, but you'll learn how much space crops need as you do it. When
   your holes are done, go to Costalot's, and plant your crop. Plant one type
   at once, so don't mix turnips and carrots, as that reduces your fertiliser
   use. Keep in mind you can only buy 10 seeds at once, so if you dug more
   than 10 holes, buy 10, then buy the rest as quickly as possible. Once this
   part is done, head to the fertiliser menu of Costalot's. Fertilise the
   crops 3 times with their correct colour (see #VPPLANTF for a list),
   then go back to garden mode and water them. Turnips and carrots won't get
   to the brown and dry stage if you don't water them, due to their really
   quick growth rate in holes, but corn and anything higher level will need
   watering accordingly. Once they pop, sell them, and say hello to profit!
   One turnip seed costs 2 coins, 3 servings of purple fertiliser cost 27,
   and one giant turnip sells for 40. So that's 11 coin profit per turnip.
   However, read the hints at the bottom of this section for ways on
   increasing your profit.
- Mid-game: Same as above, but use chillis. A fully grown giant chilli sells
   for 400, and their seeds only cost 22 each.
- End-game: Either Bird of Paradise flowers or Orchids. They take a little
   longer to grow, but a fully fertilised one sells for much over 1000.
- Plant Hints:
- Learn how much room different plants need to grow, and plant them just far
   enough away to save space and make fertilising easier and more cost
   effective. The more plants you get with one dose of fertiliser, the more
   profit you make.
- If a plant stops growing, you have to destroy it, unfortunately. If three or
   more get stuck together, try to destroy the ones on corners to save as many
   as possible.
- Get the One Pour Wonder as soon as possible, as this makes watering the
   later level plants a billion times easier.
- Be cost effective with fertiliser. Ivor's Special Mix costs 9 coins per
   dose, which makes it better than more of Costalot's, but she does have a few
   that are cheaper. This includes the orange mix, which is needed by Birds of
   Paradise.

- Pinata:
- New game: Early game, the best way to make some quick cash is through
   evolutions. The earliest and cheapest is Sparrowmint -> Candary. Simply
   feed a Sparrowmint a buttercup flower, and it turns into a Candary with a
   value of 600, double that of the Sparrowmint. Once you start getting
   Tafflies, invest in a firebrand from Costalot. Direct the Taffly into the
   lit firebrand, then put it out as soon as it sets on fire. It'll evolve into
   a Reddhott, with a value of 2100, much much more than the Taffly. Obviously,
   if you manage to breed these, along with turning any new pre-evolvies, you
   will make even more money!
- Mid-game: Newtgat's -> Salamangos. Feed a single chilli to a Newtgat and
   it'll flash into a Salamango. With a cost of 2800, it's not as great a
   difference as Taffly -> Reddhott, but it all adds up. Again, breeding is a
   good money maker.
- End-game: It's all about breeding now. Nab some Roarios, or any high level
   Pinata, and romance them like crazy. If you managed to get here I really
   doubt you need money, but it never hurts to be well-off.
- Pinata Hints:
- If the evolved species and evolvee get along well, breed both at once, then
   turn the evolvees before selling them.
- Romance sweets, if you haven't already figured it out. Use them. A lot.
   Remember, you need to breed the species once naturally first, then abuse the
   hell out of the sweets.
- Get experience while doing this! Get 7 of a species in your garden before
   selling any to get the Master Romancer award for that species, and get all
   their variants too!

- Produce:
- New game: Buzzlegums. Get a few, buy a Honey Hive from Willy Builder, and,
   after level 8, buy all the Buzzlegums Buzzlegum Keeper Hats from Petunia's
   Paper Pets. They will then produce honey automatically, so just play
   normally and make sure to sell it all every 10 or so minutes, especially if
   you have a lot of Buzzlegums, as there is a limit on how much produce can be
   in the garden at one time.
- Mid-game: Goobaas with Bonnets and a shearing shed. Bonnets go on sale at
   level 19, so do this around then. Apart from that, all the things I said
   about Buzzlegums above apply.
- End-game: Moozipans with bells in the Milking Shed. Moozipans go on sale at
   25, so I suggest you start milk farming shortly after that.
- Produce Hints:
- You don't actually need to give them accessories, but if you do so they'll
   automatically produce. So yeah, do it anyway.

--Rotten Food--
So, your Rashberry needs some rotten food, eh? I'm sure we all know that if you
leave things out in the garden for too long they go brown and rotten, but
that can just take too long sometimes, right? Especially when you have poor
Rashberries that need romancing right now?! Never fear, the spade is here!
Whip out your spade and gently tap (X button) the offending item. Tada, instant
rot!


--Get off that damn perch!--
Flying pinata regularly land on perches, i.e. pinata houses, fences, or trees.
If you need them, tap the tree with your spade (X button) and they will fly off
and land on the ground. In the case of a tree, this will also knock all the
fruit (ripe and unripe) off of it, so be careful.


--Hey you stupid pinata, listen to me!-
So you have a wild or sour pinata in your garden that would rather roam
endlessly around or even worse, cause mischief, when it should be eating those
things required for residency? Now while you cannot directly control wilds or
sours, you can give them a nudge. When once is aimlessly wandering around,
hover over it and press X to bring up the menu. The pinata will stop and look
at you. When you leave the menu, the game will give him a new target, which is
usually one of the following:
- Aimlessly wander some more. If the pinata starts wandering away from whatever
  you need him to eat, bring the menu up on him again.
- Leave the garden. If it's past the pinata's bedtime, there isn't much you can
  do at this point, so just let it go and try again tomorrow.
- Go do one of it's residency things! Hooray! Once it's eaten whatever it is it
  needed to, press X on it again, and if you're lucky they'll eat another thing
  straight away.


--New Gardens--
You may have noticed, when you select your garden from the Load Garden menu,
there are a whole bunch of other petals which are probably blank. These are all
extra garden slots, and you really need to use them if you want to get better
at the game. Not only do gardens have a (pretty low) limit on pinata, items,
etc, but it'll make the pinata a lot happier if they can have a garden free of
their bitter rivals.
Good things about having multiple gardens:
- Store more pinata and stuff! Since the limit on pinata in a garden is 32,
  having multiple gardens means you can have all your favourite specie!
- Pinata will be happier away from enemies. Put Raisants in one garden and
  Buzzlegums in another. Put Kittyfloss in one, and Barkbarks in another!
- Different habitats. Make one nice lush grass garden, one muddy swamp, and
  another that is 90% lake! Each will attract different variety of pinata, and
  terraforming one garden over and over would get annoying.
To start a new garden, simply select New Garden instead of Load Garden in the
menu. The best thing is, all your experience, money, and knowledge (in other
words, your journal) pass to all your gardens. So it's really like just playing
your original garden, without all the clutter! I keep 4 gardens, personally,
one for grassy pinata, one for muddy ones, one for the aquatic type and my
breeding garden. Other good ideas include:
- A bug forest full of trees, Tafflies, Buzzlegums, Flutterscotches, Mothdrops
  and if you want a challenge, Reddhotts, Dragumflies, Raisants and Arocknids!
- A farmyard with Moozipans, Goobaas, Cluckles and a guard dog.. or cat. Or
  both, if you feel up to it. Make good use of fences and pathways, and maybe
  even have a little allotment for growing crops.


--Helpers--
Helpers are pretty stupid 90% of the time. They get stuck, they don't do their
job, they refuse to sleep in the helper house, they do their job incorrectly,
and they outright suck. But, if you do insist on using them, I'll at least
tell you how to make them happy, and how to fire them. Hover over a helper and
press X. This'll bring up the normal menu but with two added options, Give,
which allows you to give chocolate coins to a helper to increase his or her
happiness, and the other new option will allow you to either send the helper
home early, increasing happiness, or fire them, increasing my happiness.
A helper with higher happiness will do their job better, for instance a
Watchling may not scare away quite as many innocent wild pinata as normal, or
a Gatherling may actually gather up a few things before going home early
(usually seeds you were planning on planting in 5 seconds).


=======
==FAQ== #VPFAQ
=======

--So what is this secret pinata?/HELP I HAVE AN EGG I CANNOT SMASH-- #VPFAQDRA
So, if you're reading this you either need answers about the mysterious egg you
found, or you're just lazy and want me to walk you through the whole thing. Oh
well, here you go:
- Buy a mine. It becomes available at level 26 from Willy Builder's. It costs
  16,500 chocolate coins.
- Hire a Diggerling. Available from Arfur's Inn also at level 26, for 2420
  chocolate coins. You can hire up to four in one garden.
- Buy a Helper House. This is optional but I really suggest it as it saves the
  Diggerlings a lot of time.
- Buy several Lantern o' Loots from Ivor and place them around the perimeter of
  the mine.
- Wait. Eventually, which can take in-game months if you are horrendously
  unlucky, an egg will be unearthed and plonked somewhere near your mine. To
  see if it is the mysterious egg, try to smash it. If you can't, it's the
  Mysterious Egg.
- Buy a Cluckles from Petunia's Paper Pets (unless you already have one).
  Direct it to the egg. It will hatch.. into a Dragonache!
- Note that depending on the terrain the egg is hatched, the colour of the
  Dragonache will vary:
  - If hatched on cracked, brown earth (the earth your garden starts with), the
    Dragonache will be sandy brown and orange in colour.
  - If hatched on fresh brown soil, the Dragonache will be brown and purple.
  - If hatched on water, the Dragonache will be turquoise and pink.
  - If hatched on any kind of grass, the Dragonache will be green and white.
- The ridges and wings also change shape dependant on what terrain the egg is
  hatched, but that's a little hard to explain through words.
- The Dragonache cannot be sold, cannot wear accessories, cannot romance (you
  can't get another one at all anyway), cannot increase it's value in any way,
  and cannot die. The only way to get rid of it is by bringing up the X menu
  while hovering over the Dragonache. An option will be added to the menu to
  shoo the Dragonache from the garden. Gretchem Fetchum will now have a new
  option added to her shop, which will allow you to bring the Dragonache back
  for free. It also has no house, and cannot be sent to Pinata Central.
- You can have one Dragonache per garden. This means you need to buy a mine and
  find an egg in every garden. You cannot transfer the Dragonache between
  your gardens.
- The Dragonache will not mature in the normal way. You need to induce it. To
  get your Dragonache to mature, you must do all of the following:
  - Feed it 1 bottle of milk.
  - Feed it 1 snapdragon flower.
  - Feed it 1 Dragumfly.
  - Feed it 1 Reddhott.
  - Feed it 1 Salamango.
  Once all of this is done, the Dragonache will go into it's cocoon. Once it
  hatches, that's it. It cannot do anything else.
And that is it! That is the great secret of the legendary Dragonache!
Just one final note, the dirt piles (called mine workings) the Mine digs up are
useless. Tamed Profitamoles enjoy devouring them, but that's it.


--The other secret pinata (the Pigxie)-- #VPFAQPIG
Even though I have got Pigxie in my normal pinata list, I'll reiterate it here
because this question is asked so much it isn't funny.
So, to get the odd Pigxie, which is required for the Sour Mallowolf residency,
follow these steps:
- Buy and build a Mystery
  House from Willy Builder.
- Once the house is complete, get a Swanana and a Rashberry ready to romance.
- Highlight one and click the other, much like when you romance two pinata
  normally.
- If you have trouble, try feeding a Joy Sweet to each of them first. They may
  be a little reluctant, for obvious reasons.
- Enjoy your freak of nature, the Pigxie!


--So, Leafos said this thing..-- #VPFAQLEAFOS
I hate Leafos. She is responsible for so many stupid questions on the message
boards it isn't even funny. I'll just say it here, if it isn't in this guide,
it isn't true. Yet. Well, not proven true anyway. The reason most of them
aren't true? They can't be done. Pretztails cannot eat Doenuts, for instance.
I didn't even HAVE Dragumflies when I got my Dragonache.
So, if you really want to give Leafos' rumours a try, go ahead. But if your
pinata just gets to what it's supposed to eat and shakes it's head, please
don't post a question anywhere on the internet, because I just told you the
answer.

Oh yeah, just to note, some of the things she says ARE true, which is what
annoys me even more. So, just take what she says, run it through this guide,
and if you come up with nothing, it's really probably false.


--Why can't I breed my pinata? The hearts aren't there../ Why can't I buy this
item? / My pinata are.. invisible!-- #VPFAQGAR
These are all caused by the same thing, Garden Limits. Each type of item has a
limit. The game is designed to not let you go over that limit, by doing the
following things:
- Pinata: Disappearing hearts. If you have met all the romance requirements for
  a species (i.e. they all have ticks on the Y info menu), yet the hearts above
  their head are missing, you have too many pinata in the garden. Sell some and
  watch as the hearts reappear!
- Other things: Each type of item from Costalot's shop (seeds, flowers, fruit,
  vegetable, produce, garden items, fence, etc) have limits. If you're trying
  to buy a huge fenced enclosure and the limit jumps up, sorry bub, but that's
  all the fence you get. This is the suckiest feature of Viva Pinata, but it's
  one we have to put up with. Make smaller enclosures.
If you somehow manage to go over the limit, you may cause some things to go
invisible. The only way I've seen this problem successfully remedied is to
package the offending pinata in a post office crate and mail them to yourself.
This does, however, reduce all their stats (like age, distance walked, etc) to
0. Their value stays the same however.


--My pinata are killing each other! / How do I stop those damn Pretztails? /
Other combat related questions -- #VPFAQCOM
So, either your resident pinatas are kicking the stuffing out of each other,
or wild pinata are coming in and eating your cute fluffy prey pinata? I'll
split this answer into two parts, as these things aren't really the same.
- On residents fighting:
- It's important to realise how the fights in this actually work:
   - First, you get an alert informing you of the impending fight. The music
     changes to a kind of cliche RPG battle thing, and the two offending
     pinata face each other and make odd noises at each other. The single most
     important thing to note about fights is that in this mode, you can stop
     the fight by whacking either pinata with the spade, or sometimes even by
     just sprinkling water on one of them. I suggest the spade, though.
   - Next, the fight really begins. The pinata begin pacing, sometimes for
     ages, before one leaps up and fires projectiles at the other. Sometimes
     they hit, sometimes not. The fight goes on like this for a while.
     Occasionally they will fight for too long and just suddenly stop as if
     nothing happened, but usually the fight goes onto the next stage after a
     few hits.
   - One pinata appears to be in a drunken stupor, while the other gets blue
     crackly electricity around it. The crackling one releases a finished,
     which causes the loser to become ill. The winner then walks away, leaving
     you with the doctors bill.
- The only way you can permanently stop this, and I highly recommend this, is
   by selling off one of the offending species. You have multiple garden slots
   for a reason. Make a new garden for the species that fight with others but
   get along together! Keep your Horstachios and Chewnicorns in one garden, and
   your Zumbugs and Ponockies in another!
- The Bonboon can be directed to any pinata in the first stage of the fight
   (where the pinata are just standing around, and you can smack them with
   the spade) and the Bonboon will attempt to placate the pinata with a dance.
- The Red Eye Rainbow, available from Ivor Bargain at level 12, has been
   reported to make your pinata calmer and less likely to fight. It won't
   prevent fights, however.
- Here's a list of species likely to clash:
-This species-  -Hates these-
Arocknid          Reddhott
Barkbark          Kittyfloss
Buzzlegum         Newtgat, Raisant
Chewnicorn        Pretztail
Dragumfly         Reddhott
Flutterscotch     Fudgehog
Fudgehog          Flutterscotch
Hostachio         Ponocky, Zumbug
Kittyfloss        Barkbark
Lickatoad         Newtgat
Newtgat           Buzzlegum, Lickatoad
Pigxie            Rashberry, Swanana
Raisant           Buzzlegum
Reddhott          Arocknid, Dragumfly
Swanana           Juicygoose, Pigxie, Quackberry
Zumbug            Chewnicorn, Horstachio
   So it's a good idea to not put any of those groups together.
- Residents will also start fighting if they get annoyed. They can do this
   due to being hit with the shovel, coming too close to a weed, or the Sour
   Bonboon's ability.

-On wild pinata eating your residents:
- This happens because the wild pinata have a residency requirement involving
   eating other pinata. This list shows which pinata need to eat which to
   become residents:
-These-             -Will eat these-
Syrupent             Mousemallow
Lickatoad            Taffly
Pretztail            Bunnycomb, Cluckle
Fudgehog             Whirlm
Sherbat              Mothdrop
Arocknid             Taffly, Raisant
Badgesicle           Newtgat
Crowla               Lickatoads
Profitamole          Arocknid
Buzzenge             Candary
Cocoadile            Quackberry
Macaracoon           Syrupent
Dragumfly            Reddhott (whilst the Dragumfly doesn't need to eat the
                         Reddhott, it will force it into fights, which will
                            depress the Reddhott)
Mallowolf            Rashberry
Eaglair              Buzzenge
Galagoogoo           Mothdrop
Roario               Doenut, Zumbug
Sour Profitamole     Red Flutterscotch
Sour Macaracoon      Cluckle
Sour Cocoadile       Sweetooth, Swanana
Sour Mallowolf       Pigxie
- So basically, if you have any pinata in the right column, and you've had
   the ones in the left column appear, be aware that they may come prowling
   into your garden looking for a snack. There are a few ways to solve this:
  - I recommend this way, especially if you are kind of far into the game: Let
    two of the wild species become residents. Once two live in your garden, no
    more wild ones will appear, solving the problem!
  - Fence off the prey species. This is probably a good idea early game, when
    you can't really afford to refund your prey population. Fence off a large
    enough area, make sure your prey species has a house in there and enough
    room to roam, add a gate for access, and your prey are now safe!
  - In the case of sour predators, taming one will be enough. Once one is
    tamed, your Tower of Sour gets a block keeping that species away from the
    garden forever.. unless you turn it off.